yeah, you are the boss :) I was just saying :) On Nov 23, 2012, at 3:01 PM, Igor Stasenko <[email protected]> wrote:
> On 23 November 2012 14:22, Esteban Lorenzano <[email protected]> wrote: >> in the long way, an OpenGL backend seems more important to me than a Quartz >> backend (of course both are good, but OpenGL is portable and "de facto >> standard", Quartz is not...) > > OpenGL does not have high level abstractions for paths/paints. > But NVidia extension released lately, called nv_path is the way to go, i > think. > > Using OpenGL without this extension will require sufficient effort to > implement everything. > Because you will need to do a lot of processing to convert paths to > something which opengl understands - triangles. > It is doable, of course, but not as fast and as easy as doing backend > for cairo or openvg or quartz. > > But i agree, that if we would have opengl backend , we would not need > to care much about others. > Because it is best thing what you can have: GPU acceleration :) > > -- > Best regards, > Igor Stasenko. >
