yeah, you are the boss :)
I was just saying :)

On Nov 23, 2012, at 3:01 PM, Igor Stasenko <[email protected]> wrote:

> On 23 November 2012 14:22, Esteban Lorenzano <[email protected]> wrote:
>> in the long way, an OpenGL backend seems more important to me than a Quartz 
>> backend (of course both are good, but OpenGL is portable and "de facto 
>> standard", Quartz is not...)
> 
> OpenGL does not have high level abstractions for paths/paints.
> But NVidia extension released lately, called nv_path is the way to go, i 
> think.
> 
> Using OpenGL without this extension will require sufficient effort to
> implement everything.
> Because you will need to do a lot of processing to convert paths to
> something which opengl understands - triangles.
> It is doable, of course, but not as fast and as easy as doing backend
> for cairo or openvg or quartz.
> 
> But i agree, that if we would have opengl backend , we would not need
> to care much about others.
> Because it is best thing what you can have: GPU acceleration :)
> 
> -- 
> Best regards,
> Igor Stasenko.
> 


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