On 18 Dec 2012, at 00:03, Tudor Girba <tu...@tudorgirba.com> wrote:

> It essentially depends on Glamour. Andrei and Damien looked at this issue, 
> and it is essentially working with a few glitches. It will likely be 
> available early in the new year.

Great, looking forward to it, and to Glamour/Moose coming to 2.0 as well.

> Cheers,
> Doru
> 
> 
> On 17 Dec 2012, at 23:54, Sven Van Caekenberghe <s...@stfx.eu> wrote:
> 
>> On 17 Dec 2012, at 23:44, Tudor Girba <tu...@tudorgirba.com> wrote:
>> 
>>> Hi,
>>> 
>>> Just in case someone wants to take a look: the GTDebugger is around and it 
>>> is supposed to be readable and extensible (works in 1.4 for the moment):
>>> http://www.humane-assessment.com/blog/glamorous-debugger-for-smalltalk-alpha/
>> 
>> Can you say anything about availability for 2.0 ?
>> I haven't touched or worked in 1.4 for months…
>> 
>>> Cheers,
>>> Doru
>>> 
>>> 
>>> On 14 Dec 2012, at 13:31, Stéphane Ducasse <stephane.duca...@inria.fr> 
>>> wrote:
>>> 
>>>> Hi mike
>>>> 
>>>> last week andrei sat with ben and they got a first sketch of a debugger 
>>>> using spec and the 
>>>> model extracted from the debugger.
>>>> 
>>>> Then just after jorge visited us and ported/fixed Bifrost in 1.4 and 2.0 
>>>> so we will also have an
>>>> object-centric debugger.
>>>> 
>>>> Stef
>>>> 
>>>> On Dec 14, 2012, at 12:48 AM, Michael Roberts wrote:
>>>> 
>>>>> Indeed we spent some time in Edinburgh looking at it :-) that was too 
>>>>> long ago :-(
>>>>> 
>>>>> The problem i see with the original debugger inherited from Squeak, in 
>>>>> the Pharo context, is that it is very sensitive to a lot of the core code 
>>>>> in the image. What this means is that the accelerated changes in Pharo 
>>>>> code base had unintended side effects on original debugger machinery as 
>>>>> it diverged from its ancestry. It goes all the way back to pushing 
>>>>> Eliot's closure implementation in 1.0 which we were desperate and excited 
>>>>> for. 
>>>>> 
>>>>> Since we relied on taking core compiler/closure/debugger code from Squeak 
>>>>> it became more and
>>>>> more important to track the difference between squeak and Pharo. Anyone 
>>>>> who has tried looking at the diffs will know how hard that is.  I forget 
>>>>> which class it was but we found this obscure bug in one of the collection 
>>>>> classes IIRC that threw one tiny but annoying aspect of debugger 
>>>>> highlighting off. I only found that by single stepping both images 
>>>>> through known code snippets with this debugger 'oscilloscope' I had 
>>>>> hacked up for the purpose. What that experience showed was it was really 
>>>>> involved how the instruction machinery hangs together. As squeak trunk is 
>>>>> where most fixes get pushed in this area it requires huge resources and 
>>>>> diligence to track every change to see if Pharo needs it. For ages Stef 
>>>>> would post every interesting looking trunk change to the pharo bug 
>>>>> tracker but there were not many folks looking at them all. And also it is 
>>>>> not nice work. We didn't have the tools or modularity to cherry pick 
>>>>> changes in this area. 
>>>>> 
>>>>> So the new debugger model in Glamorous showed an interesting direction to 
>>>>> go in and this comment from Marcus is also interesting on seemingly 
>>>>> building a new debugger architecture which we have discussed before.  I 
>>>>> was trying to do was to figure out a way you could regression test the 
>>>>> debugger by recording and replaying examples of it's operation and 
>>>>> checking each release it hadn't been broken unexpectedly. I think there 
>>>>> is still mileage in that area if it has not been done already. 
>>>>> 
>>>>> Also, historically, I am not convinced it was ever properly working in 
>>>>> the sapphire build or even in 3.9. The bugs and effects were so subtle 
>>>>> that you just got used to working around them. I.e. I have 20 mins to do 
>>>>> some coding do I add a bit more to my cool seaside app or do I struggle 
>>>>> with fixing the debugger? Last I looked at squeak trunk it was looking 
>>>>> pretty good. But the code base is hard to track. 
>>>>> 
>>>>> What I was last thinking about in this area was trying to live 'trace' in 
>>>>> some way all the code required by the debugger into a filed out and 
>>>>> renamed set of classes like :SqDebugger SqArray SqCompiler 
>>>>> SqInstructionStream and so on and then load them into Pharo. The idea 
>>>>> being you would have an identical implementation that you would use to 
>>>>> operate on all the Pharo code but entirely independent from it and 
>>>>> maintained in squeak trunk. It is an unrealistic idea but the example i 
>>>>> was thinking about from the electronic world is using one oscilloscope to 
>>>>> test or observe the internals of another.  You could do that image to 
>>>>> image over the network of course but I am not sure if you just vary the 
>>>>> complexity in a different direction. 
>>>>> 
>>>>> Anyway just my 2p, I care a lot I about the tooling and look forward to 
>>>>> seeing what comes out! 
>>>>> 
>>>>> Cheers,
>>>>> Mike 
>>>>> 
>>>>> (a bit absent, but still enjoying the progress)
>>>>> 
>>>>> On 13 Dec 2012, at 09:40, Igor Stasenko <siguc...@gmail.com> wrote:
>>>>> 
>>>>>> On 13 December 2012 10:30, Stéphane Ducasse <stephane.duca...@inria.fr> 
>>>>>> wrote:
>>>>>>> Now adrian I imagine that you saw that people worked on this bug and 
>>>>>>> this is a rather complex one.
>>>>>>> So I would suggest to you to avoid to draw conclusions too fast.
>>>>>>> 
>>>>>> yes, if i remember, we tried to approach it at least once..
>>>>>> but unfortunately it requires a lot deeper knowledge about bytecode
>>>>>> and (de)optimizations to fix highlight.
>>>>>> 
>>>>>>> Stef
>>>>>>> 
>>>>>>> On Dec 12, 2012, at 11:28 PM, adrians wrote:
>>>>>>> 
>>>>>>>> 
>>>>>>>> Well, it just seems that I'm whining here instead of contributing, but 
>>>>>>>> if
>>>>>>>> the debugger is indeed a very (if not the most) useful tool which is 
>>>>>>>> used in
>>>>>>>> pretty much every bit of fix-up work, fixing it if it is broken would 
>>>>>>>> have
>>>>>>>> to come before all else, no? Otherwise, any work that needs to be done 
>>>>>>>> until
>>>>>>>> it is looked at is just compounded.
>>>>>>>> 
>>>>>>>> Maybe it would make sense to correct (in the current code) to a small 
>>>>>>>> degree
>>>>>>>> just one of the things that is currently broken. No frills, but just 
>>>>>>>> getting
>>>>>>>> a more accurate indication of where the PC is - at least have it on the
>>>>>>>> correct line of code if it can't be pinpointed more accurately without 
>>>>>>>> too
>>>>>>>> much hassle. I'm curious what derails the location highlighting as 
>>>>>>>> half of
>>>>>>>> the time it is close, if not correct. Is it blocks that give it a hard 
>>>>>>>> time?
>>>>>>>> It wouldn't be too bad if other things were going to take a while if 
>>>>>>>> you
>>>>>>>> could at least keep track of where you were.
>>>>>>>> 
>>>>>>>> If the idea is to wait until a whole big refactoring can be done on 
>>>>>>>> this, I
>>>>>>>> fear a fully debugger might be another year away.
>>>>>>>> 
>>>>>>>> -- Adrian
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> --
>>>>>>>> View this message in context: 
>>>>>>>> http://forum.world.st/Helping-the-noobs-help-out-i-e-fixing-the-debugger-tp4658666p4659105.html
>>>>>>>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> -- 
>>>>>> Best regards,
>>>>>> Igor Stasenko.
>>>>>> 
>>>>> 
>>>> 
>>>> 
>>> 
>>> --
>>> www.tudorgirba.com
>>> 
>>> "Beauty is where we see it."
>>> 
>>> 
>>> 
>>> 
>> 
>> 
> 
> --
> www.tudorgirba.com
> 
> "Problem solving should be focused on describing
> the problem in a way that makes the solution obvious."
> 
> 
> 
> 
> 


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