On Tue, Mar 26, 2013 at 09:08:09PM +0100, Sven Van Caekenberghe wrote:
> Maybe I am telling you things you already know, but TCP and UDP are
> fundamentally different. UDP is really one-shot, try-and-hope, completely
> asynchronous. In networking you generally only get a ConnectionClosed when
> you actually read or write (and even then ;-).
Yes, but at least for the unix platform on close the aio/select handler is
removing the socket from the registration. So there is no way to read the
zero from the dead socket. :)
> For your concrete question (2): just start a reading process, wrap it in a
> handler and clean up. For UDP this will never happen: you will keep on
> reading nothing. For TCP reading will eventually fail if the other end
> disappears.
Do you have an example for "handler and clean up"? I resorted to code
like this for now in my 'blocking' read.
[self dataAvailable]
whileFalse: [[self waitForDataFor: 10] on: ConnectionTimedOut do:
[]].
But I have not ported my client code so I don't know if the above is
working or not. This way I will get the ConnectionClosed exception at
least within 10 seconds.
thank you
holger