2013/3/28 Igor Stasenko <[email protected]>:
> On 28 March 2013 12:05, Tristan Bourgois <[email protected]> wrote:
>> Hi!
>>
>> I try to optimize the graphic framework I'm porting.
>> I have good performance but I have some problem to reDraw the morph of my 
>> view.
>>
>> When I reDraw my morph I use 'invalidRect:' with the bound of the part
>> I want to reDraw but every step my morph is entirely reDraw.
>>
>> Does I have to use another method? Or someone can explain me how pharo
>> manage the repaint of morph?
>>
> The thing you looking for called clipping.
> Usually (and if possible) morph should try and detect what parts of his 
> drawing
> needs to be updated and update only minimum part covered by clipping region.
> But that implies some internal knowledge about morph's geometry etc..
> and that's why a default implementation simply (re)draws everything.
>
Ok I simulate the clip in updating my canvas with 'copyClipRect: myClip'
This is functional and improve a LOT the performance :)

I juste have to make some refactoring with some event and animation
which have some bad behavior for the redrawing
and I have to see if copyClipRect: is not a bad method to use.

>> Thanks :)
>>
>> I will ask today if I can make a video of my work because is very
>> impressive of what we can do on Pharo with the framework!
>>
> Please do.
>
>> And if the reDraw is functional we certainly have the same performance
>> with Pharo!
>>
> Come to see me and we will look how we can optimize it :)

For the moment it's a bit difficult to ask help for the framework
because it's a Thalès license...
I work with my tutor to make a part of the framework as open-source
and add it to Pharo but I need to show that Pharo it's so cool and
performant and actually it's work ;)

I'm optimist :)

>> So good news :)
>>
>> Tristan
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.
>

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