not to say about efficiency. I've been doing some cpu cycle tests.
Rendering a 1600@1200 gradient to world canvas (repeat each 50ms): ~90% cpu consumption Same test, but sending it direct to window canvas using bridge: ~40% cpu consumption so... we are in the good path :) Esteban On Apr 16, 2013, at 8:28 PM, Igor Stasenko <siguc...@gmail.com> wrote: > On 16 April 2013 19:09, kilon <theki...@yahoo.co.uk> wrote: >> And you guys then say that pharo is not macos first citizen >> >> ha >> >> ha >> >> and >> >> ha >> >> I am a macos user , I love my imac and macos, but my vote goes to cross >> platform. >> >> Still another great library that is more than welcomed, definitely cant do >> any harm ;) >> > > By saying that we don't need Cairo on MacOS i meant following: > > Athens designed to support multiple backends. > It is out of question, that better to use most suitable backend, > available on current platform. > > But apart of it stays ObjC bridge. Which would allow us to speak with > ObjC-runtime > (and Mac VM using it) directly. > >> >> >> -- >> View this message in context: >> http://forum.world.st/Fwd-do-you-know-what-is-this-tp4681962p4681975.html >> Sent from the Pharo Smalltalk mailing list archive at Nabble.com. >> > > > > -- > Best regards, > Igor Stasenko. >