not to say about efficiency. 

I've been doing some cpu cycle tests.

Rendering a 1600@1200 gradient to world canvas (repeat each 50ms):   ~90% cpu 
consumption

Same test, but sending it direct to window canvas using bridge: ~40% cpu 
consumption

so... we are in the good path :)

Esteban

On Apr 16, 2013, at 8:28 PM, Igor Stasenko <siguc...@gmail.com> wrote:

> On 16 April 2013 19:09, kilon <theki...@yahoo.co.uk> wrote:
>> And you guys then say that pharo is not macos first citizen
>> 
>> ha
>> 
>> ha
>> 
>> and
>> 
>> ha
>> 
>> I am a macos user , I love my imac and macos, but my vote goes to cross
>> platform.
>> 
>> Still another great library that is more than welcomed, definitely cant do
>> any harm ;)
>> 
> 
> By saying that we don't need Cairo on MacOS i meant following:
> 
> Athens designed to support multiple backends.
> It is out of question, that better to use most suitable backend,
> available on current platform.
> 
> But apart of it stays ObjC bridge. Which would allow us to speak with
> ObjC-runtime
> (and Mac VM using it) directly.
> 
>> 
>> 
>> --
>> View this message in context: 
>> http://forum.world.st/Fwd-do-you-know-what-is-this-tp4681962p4681975.html
>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.
> 


Reply via email to