On Apr 24, 2013, at 10:30 AM, Norbert Hartl <norb...@hartl.name> wrote:

> 
> Am 24.04.2013 um 10:00 schrieb Goubier Thierry <thierry.goub...@cea.fr>:
> 
>>> Maybe we can make a destination between two cases:
>>> 
>>> 1) cursor is placed somewhere. Here people are interested in
>>> suggestions. The context menu like it is now makes sense
>>>     (I would add one entry for the suggestions, in addition to the
>>> shortcut)
>>> 
>>> 2) The user *selected* something explicitly. Here I think we should show
>>> a modified context menu that only has those things
>>>      the make sense on the selection. Nobody want to "Debug it" a
>>> variable, or "print it" a syntactically invalid selection...
>> 
>> Hum, this one looks cool. The default action menu is quite long (debugIt, 
>> exploreIt, etc...) and making it shorter is a nice touch.
> 
> Yes, but unfortunately it doesn't work that way most of the time for the 
> unexperienced.. Learning a UI means knowing where things are. A changing 
> context menu mostly leads to confusion because you struggle finding things 
> you saw before. Those things only make sense if you're already comfortable 
> with the UI and the environment. I think that is one reason we menu entries 
> are often just greyed out. This way you have the orientation because the menu 
> is of the same shape and by seeing greyed out stuff you can immediately learn 
> that some menu entries do not make sense in this context.
> Maybe the way it can work is to have this as an option. First grey out things 
> and the expert can switch them off to make disabled entries invisible.
> 
But aren't *context* menus named like that because they depend on the context?
If I get a context menu for a class or a method in the panes above, they are 
different, too.

        Marcus

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