2013/4/27 Denis Kudriashov <dionisi...@gmail.com>

> 2013/4/27 Denis Kudriashov <dionisi...@gmail.com>
>
>> 2013/4/27 Denis Kudriashov <dionisi...@gmail.com>
>>
>>> 2013/4/27 stephane ducasse <stephane.duca...@free.fr>
>>>
>>>> Nice!
>>>> Denis did you see the benchs that doru tried to see if we can use
>>>> Rubric?
>>>> Because it is interesting to see if we can load and manipulate really
>>>> large file.
>>>>
>>>> Now it would be good that alain releases Rubric with a stable version
>>>> and check how to take advantage of the new TextMorph.
>>>>
>>>> I saw his post.
>>> And just now I check this test with TxTextMorph with unwrapped strategy.
>>> Similar results like at Rubric test. nearly 30 secs.
>>> I generate 50 mb string  with almost million lines:
>>> TxModel building get 10 seconds. Layout building get 20 seconds.
>>>
>>> If you want repeat this test you should not use #newTextContents:
>>> method. You should build text model manually and put it at morph by
>>> #textModel:.
>>> #newTextContents: method should be optimized. When I try test with
>>> #newTextContents: it was hang on very long time and I stop it.
>>>
>>>
>> And now text editing has no optimization. After each edit full text
>> layout rebuilt. So pressing some character in our test take another 20
>> seconds.
>> It should be just fixed
>>
>
> And #drawOn: method should be optimized too. I think it is not difficult
> task.
> Now each line try to draw on canvas. But morph should draw only visible
> lines
>

Drawing fixed. I upload new TxText-Layout version


>
>
>>
>>>
>>>> Stef
>>>>
>>>> On Apr 26, 2013, at 11:19 PM, Denis Kudriashov <dionisi...@gmail.com>
>>>> wrote:
>>>>
>>>> Hi guys.
>>>>
>>>> I'm happy to announce that new text editor based on new text model
>>>> done. You can load configuration from
>>>> http://www.smalltalkhub.com/#!/~sig/TxText. Last version: 0.6.
>>>> See class side example methods.
>>>>
>>>> What available now in TxTextMorph:
>>>> - cursor navigation with move left, right, down, up and mouse click
>>>> - text selection with move left, right, down, up and mouse movement
>>>> - editing by keyboard input
>>>> - text wrap
>>>> - #addCursor/#removeCursor
>>>> - #enableSelection.
>>>> - #beEditable
>>>> - all keyboard interractions based on shortcuts
>>>>
>>>> Little details about navigation and editing:
>>>> There is TxEditor object which know about cursor position and text
>>>> selection. Text morph ask him to perform all navigation and editing
>>>> behaviour.
>>>> It has cursorMode which knows how to change editor selection when
>>>> cursor moved. Editor delegates all move actions to cursorPosition by
>>>> #doesNotUnderstand method. It is simplified adding new navigation methods.
>>>> For example see TxTextMorph>>enableSelection
>>>>
>>>> aTxTextMorph>>moveEditorOn: Character arrowLeft by: #moveLeft.
>>>>
>>>> This expression adds two shortcuts: to move editor left and to select
>>>> text left (when selectionModeModifier active).
>>>>
>>>> What next:
>>>> - Remains standart navigation and editing features like copy/paste,
>>>> move to line end, to text end and etc.
>>>> - halo menu items to edit text and layout properties
>>>> - Edit decorators to get mask behaviour like "(999)***-**-**", pretty
>>>> numbers like "1'000'000", secrete field like "***"
>>>> - Value specs to filter inserted text (only numbers, only english and
>>>> etc)
>>>>
>>>> There are some problems with focus behaviour now. And drawing text
>>>> morph with transparent back color works bad. It will be cool if somebody
>>>> with good knowledge at this topics can fix it.
>>>>
>>>> Best regards,
>>>> Denis
>>>>
>>>>
>>>>
>>>
>>
>

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