Hi Bill. You have 2 possibilities:

1) Use FFI. With this you can call C functions from shared libraries. No
need to recompile de VM. Main problem: it locks the whole VM while the
function is being run. The FFI is included in most VMs so it is easy. What
you DO need to install is the smalltalk side of FFI. A simple way in Pharo
is evaluating:

Gofer new
    squeaksource: 'MetacelloRepository';
    package: 'ConfigurationOfFFI';
    load.

((Smalltalk at: #ConfigurationOfFFI) project version: '1.2') load.

There are a lot of examples and libraries wrapped with FFI. We developed a
wrapper for the OpenDBX library....the project is call SqueakDBX (
www.squeakdbx.org) and would be useful if you want a real example using FFI.


FFI: http://wiki.squeak.org/squeak/1414

2) Write your own named plugin. This is, you write your plugin in SLANG (a
limited Smalltallk that it is used to write part of the vm and then
translated to C) and then, using VMMaker you generate C code, and after, you
can generate the binaries. Finally when you distribute your app you will
need to add such plugin to the VM.

http://wiki.squeak.org/squeak/356
http://wiki.squeak.org/squeak/464


Particulary for GTK, look at the project (I think it is dead now) SqueakGTK:

http://squeakgtk.pbworks.com/

Particuolary for Gstreamer  I paste an email from John Macinstosh some time
ago:*

"Well I'm not sure what you are asking for.  The Gstreamer stuff starts at:

MCHttpRepository
   location: 'http://www.squeaksource.com/GStreamer'
   user: ''
   password: ''

You need a plugin and the GStreamer underpinnings install in your operating
system. If you have
have a linux box  that is  easy.  If you have a mac, you could use MacPorts
to install GStreamer and
I could give you a plugin I built for test purposes.

As for the Sophie stuff, well it uses FFI for talking to Quicktime, there is
an optional quicktime plugin
but all that is used for is to let quicktime tell us when it has rendered a
frame into a squeak surface
so we can signal a squeak semaphore to draw the surface to the Display.  The
fall back is to
do a fixed frame rate drawing cycle, which is what happens on Windows.

The Sophie player of course uses Tweak as a reference base, but could be
converted to some other
UI framework."*


Cheers

Mariano


On Wed, Apr 21, 2010 at 7:10 PM, Bill Rodgers <[email protected]>wrote:

> Very cool !
>
> Thanks,
>
> Bill
>
>
> On Wed, Apr 21, 2010 at 1:58 PM, Stéphane Ducasse <
> [email protected]> wrote:
>
>> Hi bill
>>
>> you can use FFI, we should write a chapter. I think that there are some
>> material on the web
>>
>> you can define your own plugin.
>> Have a look for the second on the chapter of the book
>>        http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/
>>
>> On Apr 21, 2010, at 6:41 PM, Bill Rodgers wrote:
>>
>> > Hi Experts,
>> >
>> > How can I connect to libraries of the type that I would "include" in a C
>> program?  Must I re-compile Pharo to include them or is there some other way
>> to do this at run-time?
>> >
>> > I'm looking at some Gnome libraries (GTK+, Gstreamer) which I would like
>> to use from Pharo.
>>
>> John macintosh did a Gstreamer plugin for squeak/sophie/
>> >
>> > Thanks,
>> >
>> > Bill
>> > _______________________________________________
>> > Pharo-users mailing list
>> > [email protected]
>> > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-users
>>
>>
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>
>
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