openInWorld / openCenteredInWorld / openInWorld:

all of them should work..

openModal: does what it says...! makes the dialog modal.



On Sat, Apr 7, 2012 at 9:07 AM, Nelson Pingitore
<[email protected]>wrote:

> When I am using a construct such as the following:
>
> builder := UITheme exampleBuilder.
>  dialog := (builder newPluggableDialogWindow: 'Example basic controls')
> useDefaultOKCancelButton.
> .
> .
> .
>
>  model: nil.
>  builder openModal: dialog.
>
> is there another option other than "openModel", to use to open the dialog?
>
>
> On Sat, Mar 31, 2012 at 5:34 PM, S Krish <
> [email protected]> wrote:
>
>> I hope this might help...
>>
>> Simple SUnit tests.. through basic morphic...
>>
>> LayoutTests and MorphicWidgetTests would be nice.. #testModelAndView
>> would be basics of what might help...
>>
>> But they are really the very rudimentary stuff.. Always use Model
>> /controller - presenter along with the View/ UI class. makes it easier..
>>
>>
>>
>> On Sun, Apr 1, 2012 at 2:54 AM, S Krish <
>> [email protected]> wrote:
>>
>>> I am not sure I would recommend using Builder.. except for playing
>>> initially around.
>>>
>>> It is better to simply use the basic capabilities in Morph and tie it up
>>> with TableLayout policy.. Proportional Layout
>>>
>>> In that you do have a better chance of working these issues out once you
>>> get the core behaviors, the API/ methods of each of the morphs. That said
>>> many of these morphs are not perfect and will require patience to rip
>>> through the attributes you need and save to inst vars et al.
>>>
>>> Maybe sometime soon I can package a clean MorphicView system that will
>>> alleviate this pain of figuring out Morphic.. but its fun once you figure
>>> it out..
>>>
>>>
>>>
>>>
>>> On Sat, Mar 31, 2012 at 7:44 AM, Nelson Pingitore <
>>> [email protected]> wrote:
>>>
>>>> Hello Pharo Users.  I am seeking help with the interaction with widgets
>>>> or morphs like Checkboxes, and Radio buttons and Texteditor boxes, I am
>>>> creating a User Settings Class to learn how to use Pharo. I copied some
>>>> core widgets from the UITheme exampleBasicControls. I would like to know,
>>>> starting with the code below, how to detect if the User has selected the
>>>> "Ok" or "Cancel" button in the lower right of the form, and then if the
>>>> user selects "Ok" how do I detect the state of the widgets (Checkboxes,
>>>> Radio buttons, or Texteditor), and save those states to instance variables?
>>>>
>>>> |dialog builder radioModel treeModel CheckboxA|
>>>>  builder := UITheme exampleBuilder.
>>>>  dialog := (builder newPluggableDialogWindow: 'Example basic controls')
>>>> useDefaultOKCancelButton.
>>>>  radioModel := ExampleRadioButtonModel new.
>>>>  treeModel := ValueHolder new contents: TextStyle actualTextStyles
>>>> explorerContents.
>>>>  dialog contentMorph:
>>>>  (
>>>>   (
>>>>    dialog newRow:
>>>>    {
>>>>     dialog newLabelGroup:
>>>>     {
>>>>      'Normal Label'->(dialog newLabel: 'A Label').
>>>>      'Normal Button'->(dialog newButtonFor: nil action: nil label: 'A
>>>> Button' help: 'This is a button').
>>>>      'Default Button'->((dialog newButtonFor: nil action: nil label:
>>>> 'Default Button' help: 'This is a default button') isDefault: true).
>>>>      'Selected Button'->(dialog newButtonFor: (ValueHolder new
>>>> contents: true) getState: #contents
>>>>        action: nil arguments: #() getEnabled: nil label: 'A Button'
>>>> help: 'This is a selected button').
>>>>      'Checkbox A'->(dialog newCheckboxFor: (ValueHolder new contents:
>>>> true)
>>>>        getSelected: #contents setSelected: #contents: label: 'A
>>>> Checkbox' help: 'This is a checkbox').
>>>>      'Checkbox B'->(dialog newCheckboxFor: (ValueHolder new contents:
>>>> true)
>>>>        getSelected: #contents setSelected: #contents: label: 'A
>>>> Checkbox' help: 'This is a checkbox').
>>>>      'Checkbox C'->(dialog newCheckboxFor: (ValueHolder new contents:
>>>> true)
>>>>        getSelected: #contents setSelected: #contents: label: 'A
>>>> Checkbox' help: 'This is a checkbox').
>>>>      'Radio Buttons'->
>>>>      (
>>>>       (
>>>>        dialog newColumn:
>>>>        {
>>>>         (dialog newRadioButtonFor: radioModel getSelected: #isLeft
>>>> setSelected: #beLeft label: 'Left' help: 'This is a radio buton').
>>>>         (dialog newRadioButtonFor: radioModel getSelected: #isCenter
>>>> setSelected: #beCenter label: 'Center' help: 'This is a radio buton').
>>>>         (dialog newRadioButtonFor: radioModel getSelected: #isRight
>>>> setSelected: #beRight label: 'Right' help: 'This is a radio buton')
>>>>        }
>>>>       )
>>>>      vResizing: #shrinkWrap
>>>>      ).
>>>>      'Text Entry'->(dialog newTextEntryFor: (ValueHolder new contents:
>>>> 'Hello')  getText: #contents setText: #contents: help: 'This is a text
>>>> entry').
>>>>      'Slider'->(dialog newSliderFor: (ValueHolder new contents: 0.5)
>>>>  getValue: #contents setValue: #contents: help: 'This is a slider').
>>>>      'Bump Temp'->(dialog newTextEntryFor: (ValueHolder new contents:
>>>> '75') getText: #contents setText: #contents: help: 'This is the random
>>>> shift').
>>>>     }.
>>>>     dialog newVerticalSeparator.
>>>>     dialog newLabelGroup:
>>>>     {
>>>>      'Drop List'->(dialog newDropListFor: (ListModel new list: #('One'
>>>> 'Two' 'Three' 'Four'))
>>>>        list: #list getSelected: #selectionIndex setSelected:
>>>> #selectionIndex: help: 'This is a drop list').
>>>>      'Normal List'->
>>>>      (
>>>>       (
>>>>        dialog newListFor: (ListModel new list: #('One' 'Two' 'Three'
>>>> 'Four'); selectionIndex: 3) list: #list selected: #selectionIndex
>>>> changeSelected: #selectionIndex:
>>>>        help: 'This is a list'
>>>>       )
>>>>       minWidth: 120
>>>>      ).
>>>>     }.
>>>>    }
>>>>   )
>>>>   vResizing: #spaceFill
>>>>  );
>>>>  model: nil.
>>>>  builder openModal: dialog.
>>>>
>>>
>>>
>>
>

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