On 30.05.2012, at 20:01, Tim Felgentreff wrote:
> 
> Hi
> 
> I've been playing with GLMorphic, updating it to work with current
> CroquetGL. I've been using it as my Display canvas for a couple of
> days, and I like the idea of allowing Morphs to use OpenGL in their
> drawOn: methods (makes for much faster transform morphs ;)
> 
> There's plenty of problems, and performance isn't great, but do people
> think better OpenGL integration is something that's still worth
> pursuing? (not necessarily based on GLMorphic)
> 
> If you want to give it a try, I've updated the
> ConfigurationOfGLMorphic in the squeaksource.com/GLMorphic repository.
> Load the #lastVersion (development) and try and enable the GLCanvas with
> 
>       GLDisplayScreen new
> 
> Works okay here on my i5 with Mesa (software) rendering, and pretty
> well when run on an nVidia card. I've only tried it on Linux, but it
> should work wherever CroquetGL works.
> 
> There's a little example morph in the GLMorphic-Examples category that
> renders a rotating cube in its drawSubmorphsOn:
> 
> Best,
> - -Tim
> 
> PS: Please do not judge me too harsh for the GL code - never really
> played with OpenGL before.


There's definitely interest, I'd say :)

Btw, I just added back texture support to CroquetGL, see attachment (will add 
to repo when I get access).

- Bert -

Attachment: OpenGL-Core-bf.16(hmm.15).mcd
Description: Binary data

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