On 30.05.2012, at 20:01, Tim Felgentreff wrote: > > Hi > > I've been playing with GLMorphic, updating it to work with current > CroquetGL. I've been using it as my Display canvas for a couple of > days, and I like the idea of allowing Morphs to use OpenGL in their > drawOn: methods (makes for much faster transform morphs ;) > > There's plenty of problems, and performance isn't great, but do people > think better OpenGL integration is something that's still worth > pursuing? (not necessarily based on GLMorphic) > > If you want to give it a try, I've updated the > ConfigurationOfGLMorphic in the squeaksource.com/GLMorphic repository. > Load the #lastVersion (development) and try and enable the GLCanvas with > > GLDisplayScreen new > > Works okay here on my i5 with Mesa (software) rendering, and pretty > well when run on an nVidia card. I've only tried it on Linux, but it > should work wherever CroquetGL works. > > There's a little example morph in the GLMorphic-Examples category that > renders a rotating cube in its drawSubmorphsOn: > > Best, > - -Tim > > PS: Please do not judge me too harsh for the GL code - never really > played with OpenGL before.
There's definitely interest, I'd say :) Btw, I just added back texture support to CroquetGL, see attachment (will add to repo when I get access). - Bert -
OpenGL-Core-bf.16(hmm.15).mcd
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