So I decided to bite the bullet and start working on Morpheas, which is part of 
my project Ephestos ( a visual coding enviroment for graphics , music and 
sound) . 

Basically Morpheas will be a port of Morphic to OpenGL , probably simplified. 


So I started learning OpenGL ES 2 , because I was told that basically its 
possible to write code for both
opengl es2 and opengl 3.1 without any major diffirence. And because opengl es 2 
is what both Android
and iOS use , I started considering what other issues besides opengl i have to 
handle.

For now I am not so much interested on iOS because Apple does not allow for 
apps that can generate other apps
and because Ephestos will be just an extension of pharo its most likely it will 
get rejected. So I decided to stick with Android 

for now. 

So the question is how do I use Pharo on Android. I know that CogVM can run on 
Android and that jenkins has builds for it
, my problem is the FFI. I am going to need an FFI to use OpenGL ES , unless I 
could make Morpheas a pharo plugin which I guess 

that could work too. But I very beginner with all this and I want your advice 
on the subject. 


I assume Nativeboost wont work on an Android device. 


I own an iPad and I am thinking getting a Samsung Galaxy Note 10.1 tablet. 
http://www.samsung.com/global/microsite/galaxynote/note_10.1/index.html

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