Hello irfankhan1,

I don't think BorderedMorph will be helpfull, better you implement your
own morph, with its own border logic and override drawOn: method.
Moreoever you can have a sharp control of the extend area where borders
drawing occur.

Should be pretty easy.

Hilaire

Le 09/03/2013 02:14, irfankhan1 a écrit :
> Hello,
> 
> I am trying to generate a maze using Depth First Search Algorithm,  I am
> stuck at breaking Borders of Morph 
> <http://forum.world.st/file/n4675865/Morphborder.png>  How can i create
> BorderedMorphs of these shapes??
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/Breaking-down-BorderMorph-tp4675865.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> 
> 



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