Hello irfankhan1, I don't think BorderedMorph will be helpfull, better you implement your own morph, with its own border logic and override drawOn: method. Moreoever you can have a sharp control of the extend area where borders drawing occur.
Should be pretty easy. Hilaire Le 09/03/2013 02:14, irfankhan1 a écrit : > Hello, > > I am trying to generate a maze using Depth First Search Algorithm, I am > stuck at breaking Borders of Morph > <http://forum.world.st/file/n4675865/Morphborder.png> How can i create > BorderedMorphs of these shapes?? > > > > -- > View this message in context: > http://forum.world.st/Breaking-down-BorderMorph-tp4675865.html > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com. > >
