We have to check because probably the design was violating basic notion of 
layering. 
We do not want to have code that totally shortcut morphic.

Stef

> Looking at the squeakvm source, there was a primitive for setting
> the cursor position:
> 
> InputSensor>> cursorPoint: aPoint 
>     "Set aPoint to be the current cursor location."
> 
>     ^self primCursorLocPut: aPoint
> 
> And
> InputSensor>>primCursorLocPut: aPoint
>     "If the primitive fails, try again with a rounded point."
> 
>     <primitive: 91>
>     ^ self primCursorLocPutAgain: aPoint rounded
> 
> Curiosly nowadays the primitive 91 is used for testDisplayDepth,
> so printing
> InputSensor default cursorPoint:(100@100) 
> fails (returns self)
> and
> InputSensor default cursorPoint:31 
> or
> InputSensor default cursorPoint:32
> results in false or true 
> 
> Pharo removed the #cursorPoint: selector.
> 
> 
> 2013/3/15 stephane ducasse <[email protected]>
> 
> On Mar 15, 2013, at 9:24 AM, [email protected] wrote:
> 
> > Compared to your speed, I am an anemic snail Stef.
> >
> > Still, I am very interested in that area of which you showed me
> > interesting internals.
> >
> > Curious about the double dispatch you want to do there. Tell me.
> 
> You can have a look at it on
> 
> http://smalltalkhub.com/#!/~Pharo/EventModel/packages/EventModel
> 
> we should continue to work on it. Fernando is using it since quite a moment :)
> 
> Stef
> 
> > Phil
> >
> > 2013/3/15 stephane ducasse <[email protected]>:
> >>
> >> On Mar 14, 2013, at 7:29 PM, [email protected] wrote:
> >>
> >>> About basic events, well Apple has internal events and the UIEvents.
> >>> The internal events are basic and the UIEvents are user friendly an
> >>> dppl can do double dispatch on them. These are two levels: one for the
> >>> frameworks, and one for dealing with the low level.
> >>>
> >>> Anyway, I'd say a proper TextEditorMorph would be a priority over any
> >>> event handling code…
> >>
> >> Alain will start to work on it and Athens will be pushed in 3.0 soon.
> >> Now I work on what I can and learn slowly.
> >>
> >> Stef
> >>
> >
> 
> 
> 

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