Hi, sorry for answer so late this... the problem with Storm is that is still work in progress... very very alpha (not even usable for real)... I'm doing a heavy refactor right now to make it more efficient (gaming and performance are in same direction here :), and to make it more suitable to object composition... but well, you know... time is tyrant :)
anyway, I you want to make some dig into the fwk, I will be glad to help :) Esteban On Apr 11, 2013, at 5:09 AM, Jacob Wagner <[email protected]> wrote: > If I run the following code in one of the latest pharo 2.0 release images: > > ConfigurationOfStorm project lastVersion load > > (which loads version 0.2 of storm). > > I get a ton of debug dialogs that pop open saying: > "MessageNotUnderstood: StormObject class" > > (in the stderr file i see this, many times) > StormObject class(Object)>>doesNotUnderstand: #eventPossiblyChanged: > WeakMessageSend>>value: > WeakMessageSend>>cull: > WeakMessageSend>>cull:cull: > WeakAnnouncementSubscription>>deliver: in Block: [action cull: > anAnnouncement cull: announcer] > BlockClosure>>on:do: > BlockClosure>>on:fork: in Block: [Processor terminateActive]. > > Configuration 0.1 works for me. My platform is windows 7. > > I also get this error when loading any of the last 4 mcz packages in > storm-core from monticello after loading configuration 0.1. > > Thanks for any help with this issue as although I'll be playing around with > storm 0.1, i'd like to have the latest code working too to work with more > examples. > -Jacob > > > > > -- > View this message in context: > http://forum.world.st/Storm-game-engine-bug-tp4680740.html > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com. >
