>
> The usual solution is to have a method looking like this on instance side
>
> rebuildMyLayout
>
> | layout |
> layout := self buildStateDependentLayout.
>  self buildWithLayout: layout.
>
> buildStateDependentLayout
> ^ SpecLayout composed
> etc...
>

I will defenitly look into that. The "rebuild" may be missleading, is it
also called at first building ?

The hooks are basically here, but the Morphs have an issue with this.
> The "skin" of a Morph is supposed to be immutable, hence it takes back its
> default value at each refresh :S
>

Well, I can't even manage to tweak it through hardcoding stuff on the
adapter :p

Do you think it would be hard to use a SimpleSwitchMorph ? As I understood,
there is #asSpecAdapter that permis to plug pretty much everything ? Plus,
making a specific adapter seems doable (I mean for a rookie like me).


> That's a solution.
> Then if you have a fixed number of buttons, you could also implement a
> getter for each.
>
> If you have an undetermined number of button, then DynamicComposableModel
> is for you.
>

Well, I definitely have a variable number of buttons, depending on the
model instance. Actualy, I want my model to be a matrix of toggle to
specify a mask. I create instance with:

MaskModel class>#maxIndex: anInteger
    ^(self basicNew)
        maxIndex: anInteger;
        initialize;
        yourself

and instantiate a collection of buttons in #initializeWidgets.

It doesn't change much after that so a DynamicComposableModel didn't seem
usefull. But I only though that because I never used it. I will give it a
try.

Anyway, thanks again for your time !

Thomas.

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