great work jannik I still keep an open eye on phratch I have not forgot you , but I wanted to improve some things first before porting my code to Phratch. I will also have to think a correct approach for bringing blender and its game engine to phratch. But I still read the phratch source code and so far I like what I read :)
On Fri, Oct 17, 2014 at 1:02 PM, Tudor Girba <[email protected]> wrote: > This is a great addition to the Pharo ecosystem. > > Thank you very much! > > Doru > > On Fri, Oct 17, 2014 at 11:48 AM, jannik laval <[email protected]> > wrote: > >> Phratch 4.0 is out of the box ! >> >> Phratch 4.0 is cleaner, faster and more stable than phratch 3.0. >> >> After the version 3.0 that was a release for usability and stability, >> phratch 4.0 is released to prepare the future. >> >> The new features are: >> >> - phratch is more modular, eg having a kernel and lots of addons. >> - cleaning a lot the source code >> - customizable environment >> - each block can be made visible or invisible >> - each category can be made visible or invisible >> - it is possible to add translation for addons with the pragma >> <phratchTranslation: ‘fr’> in the class PhratchTranslator. This make the >> translation more modular. >> - first integration of phratch with the pharo environment. Using the >> pragma at the class side of any class in Pharo make the class visible and >> usable in phratch. >> - There is a lot of things to do with phratch, you are welcome to >> contribute ! The documentation for new features will arrive soon. >> >> See you on phratch.com >> >> -- >> >> ~~Jannik Laval~~ >> École des Mines de Douai >> Enseignant-chercheur >> http://www.jannik-laval.eu >> http://www.phratch.com >> http://www.approchealpes.info >> http://car.mines-douai.fr/ >> > > > > -- > www.tudorgirba.com > > "Every thing has its own flow" >
