Le 20/1/15 05:57, Alexander Svyazin a écrit :
There is a working example of text coloring in my toy MUD client
http://smalltalkhub.com/#!/~AlexanderSvyazin/MudTalk
<http://smalltalkhub.com/#%21/%7EAlexanderSvyazin/MudTalk>. It
actually has support of ANSI escape sequences (only colors yet) :) For
now it uses plain Morph, not Spec, AFAIR Spec text model was not
flexible enough for my needs and it was too hard to extend for me (but
I don't remember the details).
I agree and this is something that we will have to think about.
This client should work in last release version of Pharo and last
development version too (I use development version), just load
ConfigurationOfMudTalk and run 'ConfigurationOfMudTalk
loadDevelopment'. It is slightly structured pile of code but it's a
toy and educational project so I'm trying to use *everything* that I see.
always good to have this kind of resources.
Thanks Alexander
On Tue, Jan 20, 2015 at 3:51 AM, ErikStayton <erikstay...@gmail.com
<mailto:erikstay...@gmail.com>> wrote:
Hi Stef, I don't have a good minimal example to hand, but my UI is
just a
simple Spec model with two widgets, the aforementioned TextModel and a
TextInputFieldModel that I use to actually take user commands.
I am not wedded to Spec, if it doesn't handle colors well. If it is a
long-shot to get it working I will pick something else. Would it
be better
to go for a straight Morph setup? Is that what the system browser
uses to
get its syntax highlighting/colors?
I can put together a minimal example so people can play with Spec
and see if
it works, but if I'm better off dropping Spec I can jump straight
to that.
Thoughts?
Thanks again,
Erik
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