It is in rewrite tool that I'm developing. You can download it here: http://smalltalkhub.com/#!/~MarkRizun/RewriteTool
The morph is used, for example, in RewriteRuleBuilder>>#statusBarForMatch Mark 2015-01-28 21:24 GMT+01:00 Sebastian Heidbrink <shei...@yahoo.de>: > Hi Mark, > > can you send me an example implementation on this? > > I'll try to find a solution that might work for both of us. It is easier > to find the reason with a second reference implementation, I guess. > > Sebastian > > > > Am 28.01.2015 um 07:27 schrieb Mark Rizun: > > I have the same problem with PolygonMorph. It does not resize properly. > Also I couldn't find any event related with window resizing. > If you find a solution please let me know. > > Mark > > 2015-01-28 16:19 GMT+01:00 Sebastian Heidbrink <shei...@yahoo.de>: > >> Am 28.01.2015 um 07:07 schrieb Mark Rizun: >> >> First the svg does not resive properly while resizing the window. >>> >> >> What do you mean by this? >> >> >> Well, I implemented the example window from spec.st and added a >> ASVGMorph to it. >> When I now resize the window, then the button changes his size correctly >> but the svg somhow just seems to be put into the background. >> I then implemented a SVGMorpModel that includes a ASVGMorpAdapter and >> adde dthis one to my example window but the result is that the SVG resizes >> just half the speed... >> >> >> >> >>> How can I also introduce an animated SVG? Like an svg that changes >>> color during a mouse click? >>> >> >> To work with events that are implemented in AthensSvgMorph you have to >> (as far as I know) access this morph. >> You can do it by sending #widget message to your model to times like this: >> >> svgModel widget widget ==> svgMorph >> >> Than morph can handle events like "changes color during a mouse click". >> >> >>> Are there any particular Models that could be used as a container for >>> this SVGMorphAdapter? >>> >> >> SVGMorphAdapter is a class that represents a layer betwen SVGMorph and >> model of svg in spec. >> It allows model and morph to "communicate" with each other. >> >> Mark >> >> >> > >