It is in rewrite tool that I'm developing.
You can download it here:

http://smalltalkhub.com/#!/~MarkRizun/RewriteTool

The morph is used, for example, in RewriteRuleBuilder>>#statusBarForMatch

Mark

2015-01-28 21:24 GMT+01:00 Sebastian Heidbrink <shei...@yahoo.de>:

>  Hi Mark,
>
> can you send me an example implementation on this?
>
> I'll try to find a solution that might work for both of us. It is easier
> to find the reason with a second reference implementation, I guess.
>
> Sebastian
>
>
>
> Am 28.01.2015 um 07:27 schrieb Mark Rizun:
>
> I have the same problem with PolygonMorph. It does not resize properly.
> Also I couldn't find any event related with window resizing.
> If you find a solution please let me know.
>
>  Mark
>
> 2015-01-28 16:19 GMT+01:00 Sebastian Heidbrink <shei...@yahoo.de>:
>
>>  Am 28.01.2015 um 07:07 schrieb Mark Rizun:
>>
>>    First the svg does not resive properly while resizing the window.
>>>
>>
>>  What do you mean by this?
>>
>>
>>  Well, I implemented the example window from spec.st and added a
>> ASVGMorph to it.
>> When I now resize the window, then the button changes his size correctly
>> but the svg somhow just seems to be put into the background.
>> I then implemented a SVGMorpModel that includes a ASVGMorpAdapter and
>> adde dthis one to my example window but the result is that the SVG resizes
>> just half the speed...
>>
>>
>>
>>
>>>  How can I also introduce an animated SVG? Like an svg that changes
>>> color during a mouse click?
>>>
>>
>>  To work with events that are implemented in AthensSvgMorph you have to
>> (as far as I know) access this morph.
>> You can do it by sending #widget message to your model to times like this:
>>
>>  svgModel widget widget ==> svgMorph
>>
>>  Than morph can handle events like "changes color during a mouse click".
>>
>>
>>>  Are there any particular Models that could be used as a container for
>>> this SVGMorphAdapter?
>>>
>>
>>   SVGMorphAdapter is a class that represents a layer betwen SVGMorph and
>> model of svg in spec.
>> It allows model and morph to "communicate" with each other.
>>
>>  Mark
>>
>>
>>
>
>

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