On dim., 2015-07-19 at 23:45 +0200, stepharo wrote: > merwane > > could you also publish the files you used?
I stated to do a separated example package, because the importer is not directly into woden. The files that we used would make the package to heavy... > I think that this would be good to have a resource so that people can > fully > redo all the exercises. > > Stef > > > > > Hi Hilaire, > > > > > > > > > Only try to use the WDFPSSimpleExample until 11 (e.g: > > > WDFPSSimpleExample6 new open) . The examples from > > > WDFPSSimpleExample12 onward were made by Jean-Baptiste and Merwan > > > Ouddane, and they require some external files to work which I > > > don't have. > > > > > Sorry I'll clean it during the week. > > > > > > They also made the Wavefront .obj file importer which is where you > > > (and me) are receiving a message not understood. It seems that > > > they forgot to merge some commits. Since I don't have the data > > > they use to test those examples, I can't give it a try to fix the > > > problem. > > > > > > > > > > > > Anyway, during this week I started making a custom JSON based > > > format for Woden. Along with an exporter from Blender and an > > > importer for Woden. I am pushing the exporter script into > > > https://github.com/ronsaldo/Woden/blob/master/scripts/blender/operator_woden_jsonexporter.py > > > . > > > > > > > > > You can try the importer in Woden using the attached file, and > > > doing the following in a playground: > > > > > > ============================== > > > > > > | scene camera node model pointLight | > > > scene := WDScene new. > > > > > > "Add a light" > > > pointLight := WDPointLight new. > > > pointLight > > > attach: (WDEllipticalOrbit new center: (WDVector3 newX: 0.0 y: > > > 0.0 z: 0.0)). > > > scene addChild: pointLight. > > > > > > camera := WDCamera new. > > > camera position: (WDVector3 z: 4.0). > > > scene addChild: camera. > > > > > > node := WDSceneNode new. > > > scene addChild: node. > > > model := WDModelJson new fromFile: './sample.wmjson'. > > > node attach: model. > > > > > > ============================== > > > > > > (WDSceneViewer scene: scene camera: camera) open; yourself > > > > > > > > > > > > Beware that soon I will be making a massive commit that could > > > temporarily break some stuff(new shader management system, > > > skeletal animation). I will be changing the configuration script > > > soon. > > > > > > > > > > > > Best regards, > > > > > > Ronie > > > > > > > > > 2015-07-18 13:02 GMT-03:00 Alexandre Bergel > > > <alexandre.ber...@me.com>: > > > Hi Hilaire, > > > > > > We will come back to you. > > > > > > Cheers, > > > Alexandre > > > > > > > > > > On Jul 18, 2015, at 5:54 PM, Hilaire <hila...@drgeo.eu> > > > wrote: > > > > > > > > Hi, > > > > I want to make a demo of woden. > > > > But does not work, and I don't know why. > > > > > > > > Installed version from Smalltalkhub following > > > instruction found there, > > > > or download directly an image from jenkins, in both case > > > I have error > > > > when executing: > > > > > > > > WDFPSSimpleExample13 new open > > > > > > > > MNU: receiver #doSemanticAnalysisIn: is nil > > > > > > > > Thanks > > > > > > > > Hilaire > > > > > > > > > > > > PS: the Woden classes are almost completely uncommented! > > > > > > > > -- > > > > Dr. Geo > > > > http://drgeo.eu > > > > http://google.com/+DrgeoEu > > > > > > > > > > > > > > > > > > > > > -- > > > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > > > Alexandre Bergel http://www.bergel.eu > > > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > > > > > > > > > > > > > > > > > > > > >