Hi,

On 26/09/15 09:56, Hilaire wrote:
Le 26/09/2015 16:42, Offray Vladimir Luna Cárdenas a écrit :
Well, In fact I refer to something related with scripting and is the possibility to add scripting behavior to a particular object which was previously drawn in the canvas (similar to what Etoys, Scratch or Geogebra do). I share your commitment to the open mustang model, but
The referenced Geogebra videos show parametrized sliders, I don't see scripting (i.e piece of code plugged in the canvas).


Well minute 5:12 and 11:40 of the first video show explicitly sliders *and* scripting. But the piece of code is not plugged to the canvas, but to a particular object in the canvas (in this case to and slider).

Now the Dr.Geo script feature is really "/to add scripting behaviour to a particular object which was previously drawn in the canvas/". Did you really take a look to this Dr. Geo feature?


I tried to, but didn't find how to start with a drawn object a put a particular behavior onto this *specific* object. Scripting, in my finding, was related with any selected kind of object (two points, a line, etc) and made them behave accordingly to the script, so it was not to a particular selected object which can take or send messages to others in the same canvas (like in Geogebra, Etoys or Scratch).

It is likely you were looking for something different, although re-reading your email I think I got your question right.

Anyway, never mind.


Ok. Never mind then.

Offray

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