So doing further research into Unreal , I have reached the conclusion that
the best way to integrate Pharo is make a compiler that takes Pharo code and
compiles it to C++.  

I have barely scratch such area when I was playing around with Pharo AST
nodes. Any advice / ideas how to accomplish this ? 

Currently my goal is to start super simple, with compiling small pharo code
fragments to C++ code and then much later on even introduce extensions to
the pharo language to accommodate for C++ features like templates , pointers
(FFI probably already cover this) , static types etc. Obviously if I can
keep the pharo syntax intact would be the ideal option. 



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