Hi,

Thanks for this interesting conversation. I had some similar problem with Grafoscopio notebooks being to big when I run the default serializer because it puts data about the Text object and some other info about runs. What I did was to flat the tree to contain only the info I need. I solved this with two methods (listed below). Maybe this can be helpful:


GrafoscopioNotebook>>exportAsSton: aNotebook on: aFileStream
    | stonPrettyString |
    aNotebook flatten.
    stonPrettyString := String streamContents: [ :stream |
        (STON writer on: stream)
            newLine: String crlf;
              prettyPrint: true;
            keepNewLines: true;
              nextPut: aNotebook children].
    aFileStream nextPutAll: stonPrettyString


GrafoscopioNode>>flatten
"I traverse the tree looking for node bodies containing 'Text' objects and transform them to their string content, so space is saved and storage format is DVCS friendly while serializing
    them to STON"

    (self preorderTraversal) do: [ :eachNode |
            (eachNode body class = Text)
                ifTrue: [eachNode body: (eachNode body asString)]]


Cheers,

Offray

On 17/05/17 09:15, Cyril Ferlicot D. wrote:
On 17/05/2017 16:02, Sven Van Caekenberghe wrote:
OK, that is an understandable example.

But why exactly do you want Currency to be serialised differently ? You don't 
want too many instances ? You want all instances to be #== ? Is Currency too 
big ? You want to allow humans to edit the STON file ? What ? Why ?

You can easily make it Currency['Euro'] or even Currency[#Euro] like it is 
already done for a number of built-in classes.

The last example that I gave solved the 'too many instances', make them #== 
issue.

If it is size, that got covered too, but you must solve the problem of how the 
receiving end will resolve the reference then.

But since that is all no good, there must still be another requirement.
Here it is a simple example to show what I want.

The real use case is that in Moose, entities are really connected to
their model, and if one of our classes contains an entity it would
produce a really really really big ston file since it would export
millions of entities.

But there is a way to retrieve an entity of this model from its moose name.

Thus, I would like to export only the moose name of the entities, then
get the corresponding entity from a Model the user would have load
before during the ston reading.





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