Hi,

> On Aug 27, 2017, at 7:13 PM, Thierry Goubier <thierry.goub...@gmail.com> 
> wrote:
> 
> Hi Doru,
> 
> thanks for the explanation...
> 
> I'll end up with three questions:
> 
> - What makes Bloc different compared to the InterViews and Amulet toolkits? 
> And Unidraw?

Bloc is a low level GUI framework. The widgets and the interaction model for 
building complete applications belongs to a layer above it. This is what Brick 
is supposed to be. We are right now at the level of building widgets and did 
not yet decide on the concrete the interaction model. That is why to make it 
useful, we use the editor embedded inside a Morphic-based interface.

I did not know Amulet, but Interviews and Unidraw I read about more than a 
decade ago and even then I did not manage to get my hands on a working copy. 
Unidraw is a high level component-based engine for building applications that 
bares more similarities with something like Glamour. Nevertheless, I never saw 
Unidraw in practice and from the documentation that is available it is hard to 
distinguish the details, and details matter a lot.

So, perhaps the most important difference is that Bloc works now in Pharo. This 
does not mean that it is the best possible framework, only that it is the best 
we could do. We are confident it is quite good, but it remains to be seen 
whether it will be enough to be practical.


> - Will some of your workflows enables exploration of parallel, 
> non-deterministic programs?

This is certainly an area of interest, although not an easy one. We already 
used logging that collected signals from multiple processes and explored them 
inside GT Inspector, but certainly more is needed.


> - Will we be able to have non-linear execution paths and explorations through 
> examples and documentation?

I am not sure what you mean by execution paths, but when it comes to 
exploration, this is exactly one of the things we are after: there are multiple 
contexts one might want to “consume" code in and most of these are unforeseen. 
For example, showing a method inside a piece of documentation provides an entry 
point that invites a kind of navigation that is orthogonal to the default code 
structure. The whole idea behind humane assessment is that we should craft 
tools to match the current context of interest and this implies new angles of 
exploration, and this is what GT offers. Last year at ESUG I provided some 
examples of such exploration paths:
https://youtu.be/XWOOJa3kEa0?list=PLqvTNJtc942Cs9Qo4ikCGrUNtAw93Q0JA

But, I am not sure I actually addressed your question.

Cheers,
Doru

> Regards,
> 
> Thierry
> 
> 2017-08-27 13:37 GMT+02:00 Tudor Girba <tu...@tudorgirba.com>:
> Hi Thierry,
> 
> Indeed, you noticed correctly that we stayed away from the code browser.
> 
> We found several years ago that Morphic  was too limiting. During the Spotter 
> implementation we found ourselves having to construct a mini-Morphic in order 
> to do what we wanted to do. With text we had several prototypes for a 
> different kind of editing experience, but we hit a wall. The interface from 
> the GTInspector is the most rudimentary solution we could put in place, and 
> it is there mostly as a placeholder to get over the bridge.
> 
> This is why we joined the Bloc project and we focused all our tool 
> development effort on it. The goal is to be able to build interfaces that do 
> not yet exist and that enable workflows that are radically different. We 
> showed can do that once we have an infrastructure, and we will continue to do 
> it until we have a full development experience.
> 
> We did not start from the experience of writing code explicitly. That is 
> because the IDE should encompass all activities including the way we 
> understand a system, and we think that focusing on reading is to be left for 
> the previous century. So, we started from the inspector and debugger and we 
> are making our way towards the writing part.
> 
> Writing code is certainly of deep interest to us. However, the system browser 
> is the least interesting of the places where we want to write code. That is 
> because we want to code against live objects, not against dead text. The main 
> use case the system browser is good for is to organize code and to find a 
> starting place for getting to a living object. For the rest of the use cases, 
> there are other solutions that are better. For example, even with the current 
> Playground, we have people spending more time in there than in the code 
> browser. That says something given that the Playground is quite bare at the 
> moment.
> 
> We do not think in terms of tools, but the overall workflows we want to 
> support. It’s not a race against features, but a reimagining of what an 
> experience can be like. For example, let’s take documentation: right now, 
> both producing and consuming documentation happens mostly outside of the 
> environment. So, the I in the IDE is failing in this respect. We want to make 
> both of these activities more attractive inside the environment and the demo 
> you see here is a step in that direction. There is no name for this tool yet 
> because we tend to not phrase the problem like that.
> 
> Related to other editors, there are indeed WYSWIG tools, but they are 
> typically not dynamic. There are viewers that are dynamic, but they tend to 
> not scale well and not be editable. There are tools that scale, but they are 
> not too visual. And even when there exist some, they are not in an IDE. So, 
> yes, there are pieces that already exist, but the way we apply them is novel.
> 
> As for syntax highlighting, it is tied to text and attributes but only to the 
> extent we wanted it to be. The current implementation is 2k lines of code. In 
> comparison, just the core of Rubric is 5.5k. But, the rendering is not 
> related to text whatsoever. Word and adornments are just element that conform 
> to a layout. So, this means that people can build something else at a much 
> smaller costs should they want to.
> 
> Cheers,
> Doru
> 
> 
> > On Aug 27, 2017, at 10:43 AM, Thierry Goubier <thierry.goub...@gmail.com> 
> > wrote:
> >
> > Hi Doru,
> >
> > 2017-08-27 9:24 GMT+02:00 Tudor Girba <tu...@tudorgirba.com>:
> > Hi,
> >
> > > On Aug 27, 2017, at 12:06 AM, Thierry Goubier <thierry.goub...@gmail.com> 
> > > wrote:
> > >
> > > Hi Tim,
> > >
> > > 2017-08-26 23:27 GMT+02:00 Tim Mackinnon <tim@testit.works>:
> > > I think you pose some interesting design challenges - but it's worthy of 
> > > experimentation.
> > >
> > > I share Denis' enthusiasm to build something better - but it's true it's 
> > > not an easy problem space.
> > >
> > > I'm a big fan of GTInspector, but sometimes I slide across and lose my 
> > > context (not always, and not for all types of problems).
> > >
> > > I think you may be on the key issue, the loss of context when navigating 
> > > through the code. In the 90's, that was called the 'lost in hyperspace' 
> > > problem linked with hypertexts and hypermedia.
> > >
> > > I'm not sure it was ever resolved (I stopped following that research 
> > > community during my PhD), apart from considering that google solved it 
> > > for the web. At least, this would be the choice made by Newspeak: 
> > > consider that the code is like the web, and build a system web browser.
> > >
> > >
> > > For unique extractions - inlining is a no brainer (it's just like code 
> > > folding in many editors). For non-unique, maybe something in the gutter 
> > > might let you easily flip... I don't know, but I'm not convinced our 
> > > current way is always optimal.
> > >
> > > Agreed. I have changed the way I code to reduce the context needed to 
> > > understand it.
> > >
> > >
> > > Still, the whole moldable idea is to make it easy to experiment - and 
> > > that's the cool bit. That's where we thrive.
> > >
> > > Smalltalk has allways been open to that sort of experiment. The moldable 
> > > bit may make it easier, or at least not more complex than it was when 
> > > Smalltalk systems were a lot smaller. Now, is that moldable 
> > > implementation really that free, or has it sacrificed certain freedoms to 
> > > make moldable things easier?
> >
> > Please let me intervene briefly :).
> >
> > Smalltalk was always indeed open. However, we noticed that regardless of 
> > the application domain, tools essentially looked the same for these 
> > systems. All Smalltalkers I asked extended Object at least once, but before 
> > the GTInspector, most of them never extended the inspector. Our language 
> > was extremely dynamic, but our tools less so. That is a conceptual problem 
> > that we address with what we call moldability.
> >
> > Hum. From 1992 to now, I would make the same statement in the Smalltalk 
> > world, mostly talking a certain conservatism first (look at how much the 
> > system browser has evolved over the years), but also some questions about 
> > efficiency of alternative forms.
> >
> > For example, the code view of the GTInspector remain for me as one of the 
> > clumsiest, worse view I've ever seen in the Smalltalk world for editing 
> > code.
> >
> >
> > The goal of moldability is to make it inexpensive to customize. To this 
> > end, we approach the IDE as a language and the moldability is captured in 
> > the operators that language provides. Of course, there are limitations to 
> > what can be doable inexpensively. However, it turns out that if you do 
> > manage to bring the cost to a radical low cost, you get much more 
> > extensions and experimentations going on.
> >
> > I'm a bit missing where the moldability of the IDE went, in that context. 
> > You seem to stear very clear from anything related to the system browser...
> >
> >
> > All infrastructures make certain things easier and others less so. The 
> > value of all this does depend on what are the operators and how deep in the 
> > infrastructure they are placed. For example, the moldable editor shows 
> > these expandable elements as part of syntax highlighting. Syntax 
> > highlighting existed since a long time, so making it also able to show 
> > other things is quite powerful and requires nothing hardcoded. In fact, I 
> > do not know of any other editor that can do that while still having the 
> > performance we get.
> >
> > ? Especially that last statement.
> >
> > Adding non text elements in an editor has allways been a fairly easy 
> > endeavour in ST, as long as I could remember (1993?).
> >
> > Performance on long texts is orthogonal to Bloc, right? It is present in 
> > all editors that do formatting on long documents since the first WYSIWIG 
> > editors appeared in the 80's.
> >
> > And, so far, the examples you're showing means that editor isn't as capable 
> > as Doc (in 1989/1990?) was.
> >
> > I a bit worried about that syntax highlighting approach. It seems to me 
> > very tied to a text + attributes representation instead of an object 
> > representation, and I find that API in Pharo horribly clumsy and 
> > ineffective, for the apparent benefit of slightly reducing object storage 
> > size with a kind of RLE compression.
> >
> >
> > But, even more important than tool features is the behavior of people. For 
> > example, when we first introduced the inspector, all talk was about details 
> > (e.g., how it is clumsy to navigate laterally). 2 years later, at this 
> > year’s PharoDays most talks used the GTInspector in one way or another to 
> > exemplify the presentation. This is a significant impact and this is what 
> > we are after.
> >
> > Yes. This is clearly where the Pharo platform is showing some innovation in 
> > the ability to shape better object representations.
> >
> > At the same time, GUI-wise, there is very little innovation in the GUI 
> > language used; GT provides a very limited language, for the sake of 
> > efficiency and ease (*). But maybe it can't be done in another way, if you 
> > want people to really build their extensions.
> >
> >
> > At feenk, we don’t say that we build tools. We see ourselves as designing 
> > experiences.
> >
> > Which is a worthwhile goal.
> >
> > Regards,
> >
> > Thierry
> >
> > (*) Such layers represent a so huge investment anyway, so it may be 
> > unavoidable.
> >
> >
> > Cheers,
> > Doru
> >
> >
> >
> > > Regards,
> > >
> > > Thierry
> > >
> > >
> > > Tim
> > >
> > > Sent from my iPhone
> > >
> > > On 26 Aug 2017, at 18:38, Thierry Goubier <thierry.goub...@gmail.com> 
> > > wrote:
> > >
> > >>
> > >>
> > >> 2017-08-26 15:44 GMT+02:00 Denis Kudriashov <dionisi...@gmail.com>:
> > >> No Thierry, Newspeak do not allow it. And it not looks similar to what I 
> > >> want.
> > >>
> > >> Hum, you would still get the same overall approach: editor inside editor 
> > >> (or view inside view). Now, you can say it is not the same, up to you.
> > >>
> > >> For me, it has the same effect: the editor isn't in a single place 
> > >> anymore. You may consider it doesn't matter; IMHO it does matter (and it 
> > >> makes for me the Newspeak editor slightly less efficient; the same that 
> > >> the Smalltalk system browser seemed more effective than the Self 
> > >> in-place method edit, for having used both).
> > >>
> > >>
> > >> Now command+click on selector opens implementors window. In past it 
> > >> moved browser to single implementor. It was nice and it is how other 
> > >> IDEs are working.
> > >>
> > >> You miss the past behaviour? Why not adding it again?
> > >>
> > >> But as Tim notice it always loses context. And it is quite difficult to 
> > >> browse long call chain which include many small methods.
> > >>
> > >> I'm not sure it would solve that one.
> > >>
> > >> Either it is a long call chain with a fan-out of one, in which case the 
> > >> developper is creating many useless single line methods because it is 
> > >> "the right way"(tm), or it has a fan-out greater than one (your typical 
> > >> polymorphic code) and then each time you open, you have half a dozen 
> > >> implementors.
> > >>
> > >> For that, you already have the flow browser.
> > >>
> > >> So with new editor command+click will be able expand implementor just in 
> > >> place. I think it will be big improvement for IDE.
> > >>
> > >> As I said, with Calypso and Nautilus handling badly long methods, then a 
> > >> method inside a method just makes the top level method longer... I'd 
> > >> like to see you do that on Metacello or SmaCC code, where important 
> > >> methods easily go over 50 lines before you expand anything.
> > >>
> > >> I'd say there that the GTInspector approach would work better -> expand 
> > >> on the right, with the ability to keep two side by side, and overlaid 
> > >> with lines clearly showing what has been expanded (for that "context" 
> > >> thing).
> > >>
> > >> Regards,
> > >>
> > >> Thierry
> > >>
> > >>
> > >> 2017-08-26 14:59 GMT+02:00 Thierry Goubier <thierry.goub...@gmail.com>:
> > >>
> > >>
> > >> 2017-08-26 14:46 GMT+02:00 Denis Kudriashov <dionisi...@gmail.com>:
> > >>
> > >> 2017-08-26 14:31 GMT+02:00 Tim Mackinnon <tim@testit.works>:
> > >> Denis - that's a very cool idea if I've understood you - expand in the 
> > >> source code of the current method, literally inline? So you could scroll 
> > >> up and down to view the context as you expand it out?
> > >>
> > >> Yes, exactly.
> > >>
> > >> Then that would look a bit like the NewSpeak code browser, if you would 
> > >> like to try the concept.
> > >>
> > >> There are disadvantages to that paradigm. One of those is that the 
> > >> system browser in Pharo is ill-suited to long methods.
> > >>
> > >> Thierry
> > >>
> > >>
> > >> One of the complaints around refactoring is that you lose context of 
> > >> surrounding code - intelligent in place expansion would be the best of 
> > >> both worlds...
> > >>
> > >> Tim
> > >>
> > >> Sent from my iPhone
> > >>
> > >> On 26 Aug 2017, at 11:40, Denis Kudriashov <dionisi...@gmail.com> wrote:
> > >>
> > >>> This is really cool. It opens so many possibilities.
> > >>>
> > >>> I imaging method editor where message sends can be expanded to 
> > >>> implementors just in place.
> > >>>
> > >>> 2017-08-26 1:03 GMT+02:00 Tudor Girba <tu...@tudorgirba.com>:
> > >>> Hi,
> > >>>
> > >>> We are really pleased to announce another major advancement in the 
> > >>> development of the moldable editor, and most of it was enabled because 
> > >>> of one new feature: expandable elements. We think this will impact 
> > >>> significantly our day to day interactions.
> > >>>
> > >>> To exemplify what we mean, we will make use of two more alpha projects 
> > >>> that we did not announce yet: GT Documenter (a set of documentation 
> > >>> tools based on Pillar and GT Examples) and GT Mondrian (the graph 
> > >>> visualization engine), both of which are being implemented in Bloc.
> > >>>
> > >>> Please take a look at the following pictures showing the documentation 
> > >>> Pillar file that ships together with GT Mondrian. What stands out are 
> > >>> the two embedded pictures. These are actually not pictures, but 
> > >>> visualizations rendered live during the viewing of the document out of 
> > >>> a referenced GT Example.
> > >>>
> > >>>
> > >>>
> > >>> Now, GT Examples are likely also new for most people. We introduced 
> > >>> them a couple of years ago based on the original idea of Markus Gaelli. 
> > >>> These are a kind of tests that return an object and that can be built 
> > >>> out of other examples. The nice thing is that they are always 
> > >>> executable and testable. So, of course, if you see the resulting 
> > >>> object,  you can also see the code that created it, and if you see the 
> > >>> code, you can even execute it live, right in place (notice the preview 
> > >>> of the second snippet).
> > >>>
> > >>> <pillar-mondrian-expanded-preview.png>
> > >>>
> > >>> Perhaps the most controversial part of GT Examples is that they offer a 
> > >>> mechanism to define static dependencies via pragmas. Please, let’s 
> > >>> leave this debate to another occasion, but please also notice that 
> > >>> tools can use that static information to unfold the code of the 
> > >>> referenced method (notice the nested code editors).
> > >>>
> > >>> A side note: if you look closer at the list with three items at the top 
> > >>> of the Tutorial section, you will notice numbering next to #. That is 
> > >>> actually syntax highlighting and so is the mechanism that embeds the 
> > >>> expandable elements. It’s really cool.
> > >>>
> > >>> Taking step back, when we introduced the editor a few weeks ago, we 
> > >>> called it moldable because we said we can make it take different shapes 
> > >>> easily. GT Documenter with everything you see in the above screenshots 
> > >>> has currently ~500 lines of code, and all this while still having an 
> > >>> editor that is highly scalable.
> > >>>
> > >>> We think that Bloc and Brick will change dramatically face of Pharo and 
> > >>> now we can start to get a glimpse of what is possible. For example, the 
> > >>> use case presented above is more than a technical tool, and we think 
> > >>> this will change both the way we write documentation and the way we 
> > >>> consume it.
> > >>>
> > >>> All these will be presented at ESUG both during presentations and at 
> > >>> the Innovation Awards competition. In the meantime, those that want to 
> > >>> play with it can execute the following in both Pharo 6.1 and Pharo 7.0:
> > >>>
> > >>> Iceberg enableMetacelloIntegration: true.
> > >>> Metacello new
> > >>>    baseline: 'GToolkit';
> > >>>    repository: 'github://feenkcom/gtoolkit/src';
> > >>>    load.
> > >>>
> > >>> And then inspect:
> > >>> './pharo-local/iceberg/feenkcom/gtoolkit/doc/mondrian/index.pillar' 
> > >>> asFileReference
> > >>>
> > >>> Cheers,
> > >>> The feenk team
> > >>>
> > >>> --
> > >>> www.tudorgirba.com
> > >>> www.feenk.com
> > >>>
> > >>> "Innovation comes in the least expected form.
> > >>> That is, if it is expected, it already happened."
> > >>>
> > >>>
> > >>
> > >>
> > >>
> > >>
> > >
> >
> > --
> > www.tudorgirba.com
> > www.feenk.com
> >
> > "Problem solving efficiency grows with the abstractness level of problem 
> > understanding."
> 
> --
> www.tudorgirba.com
> www.feenk.com
> 
> "Innovation comes in the least expected form.
> That is, if it is expected, it already happened."
> 
> 
> 

--
www.tudorgirba.com
www.feenk.com

"Don't give to get. Just give."







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