Thank for your answer. Those are awesome tips :)

If you read my posts in the forum you should be able to read what I wrote.
Its because whenever I insert raw text it gets deletet right away and I have
to edit the post and put it back in.
Anyways in my last post you see how i did it. I think you are also refering
to that.

I know using 2d matrix/ array is a a waste. Maybe when I start to refactory
this game I try to focus on you aprooach. Sounds good. One could even use a
1d container like a list.

Im not sure is the gameworld should grow inifitly. In the ruleset on
wikipedia there is a fixed board size. The smallest one is 3*3 but I could
implement is as one possible size to select from. 

To the part that i would only need to check certain cells I think I have to
check all of them because they could get born in the next generation even
tho they were never alive nor dead. 
Thng I wanted to improve here was that i do not need to check all the 6
neighbours. As soon as neighboars equals 4 the cell is dead for sure and
there is no need to check further. Couls save at max half the time beauce
only half the checks are made.



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