Hi. I dont't know answer to your question. But for the note: Calypso was needed to override existing way to spawn implementors/senders and so on. So I added subclass of RubSmalltalkEditor - ClyTextEditor which overrides required methods. So if you will put new methods into the RubSmalltalkEditor then Calypso will be able to use them.
2018-08-19 16:55 GMT+01:00 Tim Mackinnon <tim@testit.works>: > Hi I’m trying to work out the best way to cope with the fact that we are > in a hybrid place where the Playground is using an RubSmalltalkEditor but > Calypso has its own mechanisms for editing code. > > I have commands that should/can work in both the playground as well as > code method editor (in Calypso). > > Previously my code lived in RubSmalltalkEditor and Nautilus was using that > too - but now I’m not sure where to put some reusable methods that use > RBParser and the AST to find the best place to position your cursor. > > I can make a class method on RubSmalltalkEditor and Calypso commands could > reference that (but that feels wrong somehow). I could make some extension > methods on RBParser and both places reference that - but then who should > own the extension method (as I think RubSmalltalkEditor is lower level and > Calypso is then loaded on top). > > Anyone have some good suggestions? > > Tim >