There doesn't need to *be* a soundtrack. Everyone can handle silence, no? What purpose *does* the current video serve?
On Mon, 24 Feb 2020 at 07:42, horrido <horrido.hobb...@gmail.com> wrote: > > My video serves one purpose; your video serves another. If I wanted to serve > your purpose, then yes, I'd make your video. > > As to the sound track, the truth is, you can't choose one that appeals to > everyone. Musical tastes vary. I have no doubt that regardless of my choice, > somebody will always have an issue with it. > > > > Richard O'Keefe wrote > > This is meant to be constructive, but won't seem that way at first. > > > > (1) The sound track very nearly drove me away in the first few seconds. > > I'm deadly serious about that. I'm not on the spectrum, but my elder > > daughter is, and sensory sensitivities are very common amongst ASD > > people. I'm rather sensitive to noise myself. Now if the sound track > > were *relevant* to the message, I'd put up with it, but I can't for the > > life of me see any connection between the sound track banging away > > and what's happening on the screen. > > > > (2) Above all, it was a *missed opportunity*. Here was the chance to > > add a narration telling us what we are seeing and what it all *means*. > > Something not unlike Code Bullet, maybe? > > https://www.youtube.com/watch?v=WSW-5m8lRMs > > > > (3) I don't give a tinker's curse for the score. It's just a number > > without > > any context. The scores for *all* the teams might be more interesting. > > The numbers that really matter are TIME, EFFORT, and SIZE. How > > long did it take each team? How much code did they end up with? How > > much were they able to re-use? How many false starts had to be thrown > > away? > > > > (4) The other missed opportunity was the chance to show some of the > > Pharo IDE in action. Click on a cell, bring up the halo, explore the > > data structure, show some code, jump around in it. > > > > As it is, this clip shows me > > - unknown code > > - solving an unfamiliar problem > > - written by people I know nothing about > > - using unknown tools > > - with no evidence that Smalltalk helped in any way. > > > > If I were a Blub programmer, I'd probably ignore this > > completely. At best, I'd look for the problem specification, > > then say "who cares, I can do that easily in Blub". > > > > If you want to show that Smalltalk is the best thing since > > sliced cheese, you have to show that *Smalltalk* is relevant > > in some way. > > > > > > On Sun, 23 Feb 2020 at 03:53, Richard Kenneth Eng > > < > > > horrido.hobbies@ > > > > wrote: > >> > >> https://www.youtube.com/watch?v=iNyu-3Y2arg > >> > >> This time, the teams must deal with Jump cells, Warp cells, and Death > >> cells. If you land on a Death cell, you die and the simulation > >> terminates. > >> > >> Next week is the most exciting round yet. Multiple teams will be > >> competing on the same board! This will look so damn cool on YouTube. > >> > >> Richard > > > > > > -- > Sent from: http://forum.world.st/Pharo-Smalltalk-Users-f1310670.html >