Great!  I'll try that. Thank you!

Any other ideas just to get the computer to beep?  In the old days I could
send a ^G to stdout, lol... (or something like that, memory fades).

On Thu, May 14, 2020 at 9:56 AM Stéphane Ducasse <stephane.duca...@inria.fr>
wrote:

>
>
> On 14 May 2020, at 15:44, Russ Whaley <whaley.r...@gmail.com> wrote:
>
> Okay, so I may just have a compatibility issue w/v8, I suppose.  The
> suggestions on external audio, etc., are great - and a future need for me
> for sure, but right now, I'd settle for a beep :) - as I'm having troubles
> (another post on Spec2) updating my display with a 'Correct' or 'Incorrect'
> - between normal refreshes... so I just wanted an audible beep to let me
> know things were working.  I created a Logger class where I can log and see
> (in the log) that all the functional code is getting processed properly - I
> just can't seem to get it to the display.
>
> I may try the FFI route - but it looks to be quite a bit more than I need
> right now.
>
> Is there a way to completely remove the PharoSound 'package'?  It's
> possible, with me trying to figure out how to use it, I ran something that
> disabled it in my version.  Reloading it didn't help, but perhaps if I
> could get it completely deleted?
>
>
> go the repository browser, select it and press unload.
>
> S/
>
>
> Thanks all!
> Russ
>
> On Thu, May 14, 2020 at 9:36 AM Stéphane Ducasse <
> stephane.duca...@inria.fr> wrote:
>
>> Hi russ
>>
>> I do not know if the catalog is referring the latest version but in
>> anycase the plugins are all using old libraries and do not really work
>> anymore (because not
>> available anymore).
>>
>> We were discussing monday about it and to propose a binding to more
>> recent libraries such as openAV
>> We need help there.
>>
>> S.
>>
>> On 13 May 2020, at 20:49, Russ Whaley <whaley.r...@gmail.com> wrote:
>>
>> I'm using Pharo 8 stable (64bit) version.
>>
>> I pulled PharoSound from the Catalog and installed.  Installed fine, no
>> errors.
>>
>> I went to the comments on the abstract class.  Copied the examples to the
>> Playground, ran them - worked fine (although I don't know how to stop the
>> dang PluckedString example!!)... I digress  :)
>>
>> I created my own subclass to play specific sounds at certain events in my
>> application.  Worked well.  A day later - I have no sound in my image at
>> all now.  Nothing works.  I reinstalled from the Catalog. Ran the code
>> listed in the AbstractSound comments - nothing.
>>
>> I installed a new Pharo 8 stable 64-bit image - pulled PharoSound in,
>> copied the sampe code from AbstractSound comments... and it worked just
>> fine.
>>
>> Any ideas how I can get sound to work again on my original image?  For
>> me, it is a real pain to try and migrate all my code over to a new image.
>> It is apparently a character flaw on my part, but it takes me hours to get
>> Git/Iceberg working properly on a new image. (yes, I'm ashamed).  I see a
>> new book on the topic, but I had been following that book while it was wip,
>> and Git/Iceberg just whips my butt.  But if going to a new image is the
>> solution, I'll try, try again.
>>
>> What do you think?
>>
>> Thanks,
>> Russ
>>
>> --
>> Russ Whaley
>> whaley.r...@gmail.com
>>
>>
>> --------------------------------------------
>> Stéphane Ducasse
>> http://stephane.ducasse.free.fr / http://www.pharo.org
>> 03 59 35 87 52
>> Assistant: Julie Jonas
>> FAX 03 59 57 78 50
>> TEL 03 59 35 86 16
>> S. Ducasse - Inria
>> 40, avenue Halley,
>> Parc Scientifique de la Haute Borne, Bât.A, Park Plaza
>> Villeneuve d'Ascq 59650
>> France
>>
>>
>
> --
> Russ Whaley
> whaley.r...@gmail.com
>
>
> --------------------------------------------
> Stéphane Ducasse
> http://stephane.ducasse.free.fr / http://www.pharo.org
> 03 59 35 87 52
> Assistant: Julie Jonas
> FAX 03 59 57 78 50
> TEL 03 59 35 86 16
> S. Ducasse - Inria
> 40, avenue Halley,
> Parc Scientifique de la Haute Borne, Bât.A, Park Plaza
> Villeneuve d'Ascq 59650
> France
>
>

-- 
Russ Whaley
whaley.r...@gmail.com

Reply via email to