I just looked over the concurrency chapter and couldn't find any mention of
this.

Regards,
Alex

On Thu, Apr 26, 2012 at 8:51 PM, Sean Kelly <[email protected]> wrote:

> On Apr 25, 2012, at 5:47 PM, Alex Rønne Petersen wrote:
>
> > Hi,
> >
> > I just noticed that std.concurrency public imports more or less all of
> > the synchronization modules from druntime. This caused a whole bunch
> > of name conflicts in my code. Is this really needed? The average code
> > written with std.concurrency is not going to need *any* of these
> > primitives - I mean, that's the entire idea. In my case, I'm doing
> > very low-level hackery/abuse inside a garbage collector
> > implementation, so that doesn't really count as normal usage.
> >
> > I know it would be a breaking change, but could we please get rid of
> > those public imports? I honestly doubt anyone's relying on these, and
> > they're frankly a pain in the ass.
> >
> > (Also, the core.thread import is private, but these are public - wat?)
>
>
> I think it's like this because TDPL stated it works this way.  I'd have to
> re-read the chapter to be sure though.
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