pajoye Wed, 15 Jul 2009 17:08:26 +0000 URL: http://svn.php.net/viewvc?view=revision&revision=284135
Changed paths: U php/php-src/trunk/win32/build/buildconf.js Log: - cvs > svn
Modified: php/php-src/trunk/win32/build/buildconf.js =================================================================== --- php/php-src/trunk/win32/build/buildconf.js 2009-07-15 17:04:11 UTC (rev 284134) +++ php/php-src/trunk/win32/build/buildconf.js 2009-07-15 17:08:26 UTC (rev 284135) @@ -1,273 +1,273 @@ -/* - +----------------------------------------------------------------------+ - | PHP Version 5 | - +----------------------------------------------------------------------+ - | Copyright (c) 1997-2008 The PHP Group | - +----------------------------------------------------------------------+ - | This source file is subject to version 3.01 of the PHP license, | - | that is bundled with this package in the file LICENSE, and is | - | available through the world-wide-web at the following url: | - | http://www.php.net/license/3_01.txt | - | If you did not receive a copy of the PHP license and are unable to | - | obtain it through the world-wide-web, please send a note to | - | lice...@php.net so we can mail you a copy immediately. | - +----------------------------------------------------------------------+ - | Author: Wez Furlong <w...@thebrainroom.com> | - +----------------------------------------------------------------------+ -*/ - -/* $Id: buildconf.js,v 1.20 2009-01-02 12:16:42 kalle Exp $ */ -// This generates a configure script for win32 build - -WScript.StdOut.WriteLine("Rebuilding configure.js"); -var FSO = WScript.CreateObject("Scripting.FileSystemObject"); -var C = FSO.CreateTextFile("configure.js", true); -var B = FSO.CreateTextFile("configure.bat", true); -var DSP = false; - -var modules = ""; -var MODULES = WScript.CreateObject("Scripting.Dictionary"); -var module_dirs = new Array(); - -function file_get_contents(filename) -{ - var F = FSO.OpenTextFile(filename, 1); - var t = F.ReadAll(); - F.Close(); - return t; -} - -function Module_Item(module_name, config_path, dir_line, deps, content) -{ - this.module_name = module_name; - this.config_path = config_path; - this.dir_line = dir_line; - this.deps = deps; - this.content = content; -} - -function find_config_w32(dirname) -{ - if (!FSO.FolderExists(dirname)) { - return; - } - - var f = FSO.GetFolder(dirname); - var fc = new Enumerator(f.SubFolders); - var c, i, ok, n; - var item = null; - var re_dep_line = new RegExp("ADD_EXTENSION_DEP\\([^,]*\\s*,\\s*['\"]([^'\"]+)['\"].*\\)", "gm"); - - for (; !fc.atEnd(); fc.moveNext()) - { - ok = true; - /* check if we already picked up a module with the same dirname; - * if we have, don't include it here */ - n = FSO.GetFileName(fc.item()); - - if (n == 'CVS' || n == 'tests') - continue; - - // WScript.StdOut.WriteLine("checking " + dirname + "/" + n); - if (MODULES.Exists(n)) { - WScript.StdOut.WriteLine("Skipping " + dirname + "/" + n + " -- already have a module with that name"); - continue; - } - - c = FSO.BuildPath(fc.item(), "config.w32"); - if (FSO.FileExists(c)) { -// WScript.StdOut.WriteLine(c); - - var dir_line = "configure_module_dirname = condense_path(FSO.GetParentFolderName('" - + c.replace(new RegExp('(["\\\\])', "g"), '\\$1') + "'));\r\n"; - var contents = file_get_contents(c); - var deps = new Array(); - - // parse out any deps from the file - var calls = contents.match(re_dep_line); - if (calls != null) { - for (i = 0; i < calls.length; i++) { - // now we need the extension name out of this thing - if (calls[i].match(re_dep_line)) { -// WScript.StdOut.WriteLine("n depends on " + RegExp.$1); - deps[deps.length] = RegExp.$1; - - } - } - } - - item = new Module_Item(n, c, dir_line, deps, contents); - MODULES.Add(n, item); - } - } -} - -// Emit core modules array. This is used by a snapshot -// build to override a default "yes" value so that external -// modules don't break the build by becoming statically compiled -function emit_core_module_list() -{ - var module_names = (new VBArray(MODULES.Keys())).toArray(); - var i, mod_name, j; - var item; - var output = ""; - - C.WriteLine("core_module_list = new Array("); - - // first, look for modules with empty deps; emit those first - for (i in module_names) { - mod_name = module_names[i]; - C.WriteLine("\"" + mod_name.replace(/_/g, "-") + "\","); - } - - C.WriteLine("false // dummy"); - - C.WriteLine(");"); -} - - -function emit_module(item) -{ - return item.dir_line + item.content; -} - -function emit_dep_modules(module_names) -{ - var i, mod_name, j; - var output = ""; - var item = null; - - for (i in module_names) { - mod_name = module_names[i]; - - if (MODULES.Exists(mod_name)) { - item = MODULES.Item(mod_name); - MODULES.Remove(mod_name); - if (item.deps.length) { - output += emit_dep_modules(item.deps); - } - output += emit_module(item); - } - } - - return output; -} - -function gen_modules() -{ - var module_names = (new VBArray(MODULES.Keys())).toArray(); - var i, mod_name, j; - var item; - var output = ""; - - // first, look for modules with empty deps; emit those first - for (i in module_names) { - mod_name = module_names[i]; - item = MODULES.Item(mod_name); - if (item.deps.length == 0) { - MODULES.Remove(mod_name); - output += emit_module(item); - } - } - - // now we are left with modules that have dependencies on other modules - module_names = (new VBArray(MODULES.Keys())).toArray(); - output += emit_dep_modules(module_names); - - return output; -} - -// Process buildconf arguments -function buildconf_process_args() -{ - args = WScript.Arguments; - - for (i = 0; i < args.length; i++) { - arg = args(i); - // If it is --foo=bar, split on the equals sign - arg = arg.split("=", 2); - argname = arg[0]; - if (arg.length > 1) { - argval = arg[1]; - } else { - argval = null; - } - - if (argname == '--add-modules-dir' && argval != null) { - WScript.StdOut.WriteLine("Adding " + argval + " to the module search path"); - module_dirs[module_dirs.length] = argval; - } - - if (argname == '--add-project-files') { - WScript.StdOut.WriteLine("Adding dsp templates into the mix"); - DSP = true; - } - } -} - -buildconf_process_args(); - -// Write the head of the configure script -C.WriteLine("/* This file automatically generated from win32/build/confutils.js */"); -C.Write(file_get_contents("win32/build/confutils.js")); - -// If project files were requested, pull in the code to generate them -if (DSP == true) { - C.WriteLine('PHP_DSP="yes"'); - C.WriteBlankLines(1); - C.Write(file_get_contents("win32/build/projectgen.js")); -} else { - C.WriteLine('PHP_DSP="no"'); - C.WriteBlankLines(1); -} - -// Pull in code from sapi and extensions -modules = file_get_contents("win32/build/config.w32"); - -// Pick up confs from TSRM and Zend if present -find_config_w32("."); -find_config_w32("sapi"); -find_config_w32("ext"); -emit_core_module_list(); - -// If we have not specified any module dirs let's add some defaults -if (module_dirs.length == 0) { - find_config_w32("pecl"); - find_config_w32("..\\pecl"); - find_config_w32("pecl\\rpc"); - find_config_w32("..\\pecl\\rpc"); -} else { - for (i = 0; i < module_dirs.length; i++) { - find_config_w32(module_dirs[i]); - } -} - -// Now generate contents of module based on MODULES, chasing dependencies -// to ensure that dependent modules are emitted first -modules += gen_modules(); - -// Look for ARG_ENABLE or ARG_WITH calls -re = new RegExp("(ARG_(ENABLE|WITH)\([^;]+\);)", "gm"); -calls = modules.match(re); -for (i = 0; i < calls.length; i++) { - item = calls[i]; - C.WriteLine("try {"); - C.WriteLine(item); - C.WriteLine("} catch (e) {"); - C.WriteLine('\tSTDOUT.WriteLine("problem: " + e);'); - C.WriteLine("}"); -} - -C.WriteBlankLines(1); -C.WriteLine("conf_process_args();"); -C.WriteBlankLines(1); - -// Comment out the calls from their original positions -modules = modules.replace(re, "/* $1 */"); -C.Write(modules); - -C.WriteBlankLines(1); -C.Write(file_get_contents("win32/build/configure.tail")); - -B.WriteLine("@echo off"); -B.WriteLine("cscript /nologo configure.js %*"); +/* + +----------------------------------------------------------------------+ + | PHP Version 5 | + +----------------------------------------------------------------------+ + | Copyright (c) 1997-2008 The PHP Group | + +----------------------------------------------------------------------+ + | This source file is subject to version 3.01 of the PHP license, | + | that is bundled with this package in the file LICENSE, and is | + | available through the world-wide-web at the following url: | + | http://www.php.net/license/3_01.txt | + | If you did not receive a copy of the PHP license and are unable to | + | obtain it through the world-wide-web, please send a note to | + | lice...@php.net so we can mail you a copy immediately. | + +----------------------------------------------------------------------+ + | Author: Wez Furlong <w...@thebrainroom.com> | + +----------------------------------------------------------------------+ +*/ + +/* $Id: buildconf.js,v 1.20 2009-01-02 12:16:42 kalle Exp $ */ +// This generates a configure script for win32 build + +WScript.StdOut.WriteLine("Rebuilding configure.js"); +var FSO = WScript.CreateObject("Scripting.FileSystemObject"); +var C = FSO.CreateTextFile("configure.js", true); +var B = FSO.CreateTextFile("configure.bat", true); +var DSP = false; + +var modules = ""; +var MODULES = WScript.CreateObject("Scripting.Dictionary"); +var module_dirs = new Array(); + +function file_get_contents(filename) +{ + var F = FSO.OpenTextFile(filename, 1); + var t = F.ReadAll(); + F.Close(); + return t; +} + +function Module_Item(module_name, config_path, dir_line, deps, content) +{ + this.module_name = module_name; + this.config_path = config_path; + this.dir_line = dir_line; + this.deps = deps; + this.content = content; +} + +function find_config_w32(dirname) +{ + if (!FSO.FolderExists(dirname)) { + return; + } + + var f = FSO.GetFolder(dirname); + var fc = new Enumerator(f.SubFolders); + var c, i, ok, n; + var item = null; + var re_dep_line = new RegExp("ADD_EXTENSION_DEP\\([^,]*\\s*,\\s*['\"]([^'\"]+)['\"].*\\)", "gm"); + + for (; !fc.atEnd(); fc.moveNext()) + { + ok = true; + /* check if we already picked up a module with the same dirname; + * if we have, don't include it here */ + n = FSO.GetFileName(fc.item()); + + if (n == '.svn' || n == 'tests') + continue; + + // WScript.StdOut.WriteLine("checking " + dirname + "/" + n); + if (MODULES.Exists(n)) { + WScript.StdOut.WriteLine("Skipping " + dirname + "/" + n + " -- already have a module with that name"); + continue; + } + + c = FSO.BuildPath(fc.item(), "config.w32"); + if (FSO.FileExists(c)) { +// WScript.StdOut.WriteLine(c); + + var dir_line = "configure_module_dirname = condense_path(FSO.GetParentFolderName('" + + c.replace(new RegExp('(["\\\\])', "g"), '\\$1') + "'));\r\n"; + var contents = file_get_contents(c); + var deps = new Array(); + + // parse out any deps from the file + var calls = contents.match(re_dep_line); + if (calls != null) { + for (i = 0; i < calls.length; i++) { + // now we need the extension name out of this thing + if (calls[i].match(re_dep_line)) { +// WScript.StdOut.WriteLine("n depends on " + RegExp.$1); + deps[deps.length] = RegExp.$1; + + } + } + } + + item = new Module_Item(n, c, dir_line, deps, contents); + MODULES.Add(n, item); + } + } +} + +// Emit core modules array. This is used by a snapshot +// build to override a default "yes" value so that external +// modules don't break the build by becoming statically compiled +function emit_core_module_list() +{ + var module_names = (new VBArray(MODULES.Keys())).toArray(); + var i, mod_name, j; + var item; + var output = ""; + + C.WriteLine("core_module_list = new Array("); + + // first, look for modules with empty deps; emit those first + for (i in module_names) { + mod_name = module_names[i]; + C.WriteLine("\"" + mod_name.replace(/_/g, "-") + "\","); + } + + C.WriteLine("false // dummy"); + + C.WriteLine(");"); +} + + +function emit_module(item) +{ + return item.dir_line + item.content; +} + +function emit_dep_modules(module_names) +{ + var i, mod_name, j; + var output = ""; + var item = null; + + for (i in module_names) { + mod_name = module_names[i]; + + if (MODULES.Exists(mod_name)) { + item = MODULES.Item(mod_name); + MODULES.Remove(mod_name); + if (item.deps.length) { + output += emit_dep_modules(item.deps); + } + output += emit_module(item); + } + } + + return output; +} + +function gen_modules() +{ + var module_names = (new VBArray(MODULES.Keys())).toArray(); + var i, mod_name, j; + var item; + var output = ""; + + // first, look for modules with empty deps; emit those first + for (i in module_names) { + mod_name = module_names[i]; + item = MODULES.Item(mod_name); + if (item.deps.length == 0) { + MODULES.Remove(mod_name); + output += emit_module(item); + } + } + + // now we are left with modules that have dependencies on other modules + module_names = (new VBArray(MODULES.Keys())).toArray(); + output += emit_dep_modules(module_names); + + return output; +} + +// Process buildconf arguments +function buildconf_process_args() +{ + args = WScript.Arguments; + + for (i = 0; i < args.length; i++) { + arg = args(i); + // If it is --foo=bar, split on the equals sign + arg = arg.split("=", 2); + argname = arg[0]; + if (arg.length > 1) { + argval = arg[1]; + } else { + argval = null; + } + + if (argname == '--add-modules-dir' && argval != null) { + WScript.StdOut.WriteLine("Adding " + argval + " to the module search path"); + module_dirs[module_dirs.length] = argval; + } + + if (argname == '--add-project-files') { + WScript.StdOut.WriteLine("Adding dsp templates into the mix"); + DSP = true; + } + } +} + +buildconf_process_args(); + +// Write the head of the configure script +C.WriteLine("/* This file automatically generated from win32/build/confutils.js */"); +C.Write(file_get_contents("win32/build/confutils.js")); + +// If project files were requested, pull in the code to generate them +if (DSP == true) { + C.WriteLine('PHP_DSP="yes"'); + C.WriteBlankLines(1); + C.Write(file_get_contents("win32/build/projectgen.js")); +} else { + C.WriteLine('PHP_DSP="no"'); + C.WriteBlankLines(1); +} + +// Pull in code from sapi and extensions +modules = file_get_contents("win32/build/config.w32"); + +// Pick up confs from TSRM and Zend if present +find_config_w32("."); +find_config_w32("sapi"); +find_config_w32("ext"); +emit_core_module_list(); + +// If we have not specified any module dirs let's add some defaults +if (module_dirs.length == 0) { + find_config_w32("pecl"); + find_config_w32("..\\pecl"); + find_config_w32("pecl\\rpc"); + find_config_w32("..\\pecl\\rpc"); +} else { + for (i = 0; i < module_dirs.length; i++) { + find_config_w32(module_dirs[i]); + } +} + +// Now generate contents of module based on MODULES, chasing dependencies +// to ensure that dependent modules are emitted first +modules += gen_modules(); + +// Look for ARG_ENABLE or ARG_WITH calls +re = new RegExp("(ARG_(ENABLE|WITH)\([^;]+\);)", "gm"); +calls = modules.match(re); +for (i = 0; i < calls.length; i++) { + item = calls[i]; + C.WriteLine("try {"); + C.WriteLine(item); + C.WriteLine("} catch (e) {"); + C.WriteLine('\tSTDOUT.WriteLine("problem: " + e);'); + C.WriteLine("}"); +} + +C.WriteBlankLines(1); +C.WriteLine("conf_process_args();"); +C.WriteBlankLines(1); + +// Comment out the calls from their original positions +modules = modules.replace(re, "/* $1 */"); +C.Write(modules); + +C.WriteBlankLines(1); +C.Write(file_get_contents("win32/build/configure.tail")); + +B.WriteLine("@echo off"); +B.WriteLine("cscript /nologo configure.js %*");
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