You might want to take a look at stickleback:

http://sourceforge.net/projects/stickleback

Documentation is very thin on the ground right now, but there's a presentation here:

http://www.appulsus.com/resources/stickpres200706/img0.html

mz

On Mon, 6 Aug 2007, Hamza Saglam wrote:

Hello Boro,

Thanks for your response. However I am looking for something a bit more
comprehensive :)

I could do it as you suggested if I had only a few plugins. As I am going to
add loads of plugins over the time, rather than adding all the plugins one
by one, could something like a 'loader' class be implemented? What I mean by
that is, it will take the requested plugin names (with their own parameters
necessary) and load/initialise them.

In semi-psuedo-code, it would be something like:

foreach plugin suplied as the argument
  include the plugin
  initialise it
end

Perhaps I should change the question to: "Do you think something like this
would be efficient and useable? If not what sort of pattern would you
follow?"


Warm regards,
Hamza.


"Borokov Smith" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
Hey Hamza,

require_once($chosenPlugin . '.class.php');

$obj = new $chosenPlugin();
return $obj;

And you can start from there.

hth,

boro



Hamza Saglam schreef:
Hello all,

I am working on a project which needs to have some sort of plugins
architecture and I am kinda stuck. Basically I want to give a list of
items to the user, and according to his/her selection, I want to load
relevant functionality into my application.


I was thinking of having an abstract plugin class, and have the
plugins implement that but then how would I actually load the plugins?
Say for instance I want to load plugins X,Y,Z (and lets say i
implemented them as [X|Y|Z].class.php) , should I just 'include' (or
require) them? Or should I initialize all possible plugins and just
pick the ones user has chosen (which sounds a bit pointless as it
would load unnecessary stuff)?


How would you go about doing something like this?


Thanks.



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