Status: New Owner: ---- New issue 113 by matthias...@gmx.de: Invisible nodes are reported to be picked by InputEventHandler http://code.google.com/p/piccolo2d/issues/detail?id=113
What steps will reproduce the problem? 1. Create a Canvas with two layers, each Layer containing a node. Both nodes have the same bounds. 2. set the second (top) layer to be invisible. 3. add an InputEventListener to the root Layer, override the mouseClicked method and print out event.getPickedNode() 4. click on the Node What is the expected output? What do you see instead? I'd expect to be informed that the node from the visible bottom layer is picked. Instead the invisible (by inheritance) node from the top layer is being picked. -- You received this message because you are listed in the owner or CC fields of this issue, or because you starred this issue. You may adjust your issue notification preferences at: http://code.google.com/hosting/settings --~--~---------~--~----~------------~-------~--~----~ Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en -~----------~----~----~----~------~----~------~--~---