Status: New
Owner: ----

New issue 113 by Invisible nodes are reported to be  
picked by InputEventHandler

What steps will reproduce the problem?
1. Create a Canvas with two layers, each Layer containing a node. Both
nodes have the same bounds.
2. set the second (top) layer to be invisible.
3. add an InputEventListener to the root Layer, override the mouseClicked
method and print out event.getPickedNode()
4. click on the Node

What is the expected output? What do you see instead?
I'd expect to be informed that the node from the visible bottom layer is
picked. Instead the invisible (by inheritance) node from the top layer is
being picked.

You received this message because you are listed in the owner
or CC fields of this issue, or because you starred this issue.
You may adjust your issue notification preferences at:

Piccolo2D Developers Group:

Reply via email to