Labels: Type-Defect Priority-Critical Effort-Low OpSys-All
Comment #2 on issue 160 by allain.lalonde: endless calls to PSwing's
Found the root cause.
While constructing the scene, you are setting the visibility twice.
First time is to false, and then the second time is to true.
The net effect is an infinite chain of off ons for the Callbacks from the
I'm thinking that it's not worth it at this point. We can't expect client
to change to accommodate a change that is solely for hypothetical
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