I don't recall all the issues regarding direct vs buffered: were there problems knowing when the buffered image should be repainted, or do we have the same problem when it comes to direct rendering?
Here's the ticket about the fuzziness problem (perhaps this is what you called "fidelity"?): http://code.google.com/p/piccolo2d/issues/detail?id=83 I saw this thread, but I'm not sure any of it is directly related to the question at hand: http://www.mail-archive.com/[email protected]/msg00200.html My recommendation is to make "direct" the default. What about using a Piccolo container to perform the buffering instead of making it a PSwing specific feature, something like: addChild(new PNodeCache(new PSwing(mySwingComponent))); Sam -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
