Henrik, take a look at
http://docs.python.org/library/asyncore.html
There is even a few samples. I have used this extensively, reimplemented it directly in C a time or two.


I think it would be relatively simple to implement using 'task' and '*Run'.
Rand

Henrik Sarvell wrote:
Sounds clever, but very complicated maybe to maintain the scheduling?
You mentioned multiplayer online games as a possibility, are the big
ones with thousands of simultaneous users already operating under
these principles? It would be great if you could point me to a
resource on the basics behind this way of doing things.

/Henrik
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