Henrik, take a look at
There is even a few samples. I have used this extensively,
reimplemented it directly in C a time or two.
I think it would be relatively simple to implement using 'task' and
Henrik Sarvell wrote:
Sounds clever, but very complicated maybe to maintain the scheduling?
You mentioned multiplayer online games as a possibility, are the big
ones with thousands of simultaneous users already operating under
these principles? It would be great if you could point me to a
resource on the basics behind this way of doing things.
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