Henrik, take a look at
There is even a few samples. I have used this extensively, reimplemented it directly in C a time or two.

I think it would be relatively simple to implement using 'task' and '*Run'.

Henrik Sarvell wrote:
Sounds clever, but very complicated maybe to maintain the scheduling?
You mentioned multiplayer online games as a possibility, are the big
ones with thousands of simultaneous users already operating under
these principles? It would be great if you could point me to a
resource on the basics behind this way of doing things.


Reply via email to