On Mon, Jul 14, 2014 at 03:52:42AM -0700, Amaury Hernández Águila wrote:
> Yeah that would be nice. So, isn't that a good reason to have websockets in
> PocoLisp?

I would not say so. In a video game you have so much continuous
communication going on (most notably the stream of image frames), that
you don't need an extra channel.
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