I just tried to run rcsim.l on my newest PicoLisp system, and it didn't
run. I know I have run it on another box before. What am I doing wrong?
here's the code from load to failure. I typed '(go)' after the '-> go'
response, and it brought up a white window though:
>
>
> $ pil +
> : (load "@misc/rcsim.l")
> -> go
> : (go)
> -> (-20 0 (let R (assoc @ *Run) (sim> *Scene) (sim> *Model) (use (Yaw
> Pitch) (dir> *Model 'Yaw 'Pitch) (z3dCamera *FocLen Yaw Pitch 0 0 *Tower
> LightBlue DarkGreen)) (draw> *Scene) (draw> *Model) (z3dPut) (z3dText 20
> 580 (pack *Throttle " %")) (z3dText 120 580 (pack *Speed " km/h")) (z3dText
> 220 580 (pack *Altitude " m")) (z3dText 320 580 (case *FocLen (2000000000
> "(--)") (4000000000 "(-)") (16000000000 "(+)") (32000000000 "(++)")))
> (z3dSync) (let M (*/ (usec) 1000) (setq "MSec" (- M (set (cdr R) (min -2 (-
> M "MSec" 20))))))))
> : !? (sim> *Scene)
> sim> -- Bad message
> ?


Thanks!

Rob

On 24 April 2016 at 09:46, Robert Herman <rpjher...@gmail.com> wrote:

> I think Java is valid, but this is for fun, and to further my PicoLisp
> education. Plus I think Ersatz is slow even for Java, no?
> I program in C, well I used to, so I just need to get down with the io.l
> file and see which route to take. I'd like to do somethign that has some
> value for the PicoLisp community rather than just a means to an end,
> meaning no sloppy fix to say I did a game in PicoLisp.
> I am just having a mental block on whether I am just wrapping libs, since
> SDL2 is in C, and I just need to call it, or if I want to duplicate it in
> pure PicoLisp, the way Alex did in his RC simulator. Althought, that was
> 64-bit PicoLisp, which relies on the 'native' function (where is that
> defined?), and a custom lib for everything, no openGl? I know there is a
> 60-bit limit on loops in 64-bit PicoLisp, but that should not be even close
> to a limitation ;)
> I will look at your rcsim code, Alex, and maybe I can grok enough to use
> it for a game lib?? I find digging into the code more and more interesting
> each day! I am always amazed at what you have built.
>
> Rob
>
> On 23 April 2016 at 23:26, Jakob Eriksson <ja...@aurorasystems.eu> wrote:
>
>> I think minipicolisp is easy enough to extend. For a small game you need
>> a dozen or so C calls. The Java route is interesting but has its
>> distribution problems. What if there is no JVM on the target machine?
>>
>> > 23 apr. 2016 kl. 17:49 skrev Alexander Burger <a...@software-lab.de>:
>> >
>> >> On Sat, Apr 23, 2016 at 01:06:46PM +0200, Jakob Eriksson wrote:
>> >> That support is not going to be widely spread until
>> >> a few years down the road.
>> >
>> > Oh, I see :(
>> >
>> > If portability is an issue, and miniPicoLisp is both too limited and
>> > tedious to extend, then Rob should indeed also consider ErsaztLisp.
>> >
>> > It is by far easier to extend, with existing Java libraries. There are
>> > some examples (in addition to what can be found on picolisp.com) on
>> > rosettacode.org, not directly for OpenGl, but other GUI/Window stuff:
>> >
>> >   http://rosettacode.org/wiki/Animation#PicoLisp
>> >      -> Java/Swing
>> >
>> >   http://rosettacode.org/wiki/GUI/Maximum_window_dimensions#PicoLisp
>> >
>> >   http://rosettacode.org/wiki/Image_Noise#PicoLisp
>> >
>> > ♪♫ Alex
>> > --
>> > UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
>>
>> --
>> UNSUBSCRIBE: mailto:picolisp@software-lab.de?subjectUnsubscribe
>>
>
>

Reply via email to