this out how i handle keys in 2048 game: https://bitbucket.org/mihailp/tankfeeder/src/2f70061e8923fe1ac1af1bc7bce57e80fd664ba8/2048.l?at=default&fileviewer=file-view-default
On Thu, Jan 12, 2017 at 5:25 PM, dean <deangwillia...@gmail.com> wrote: > > ---------- Forwarded message ---------- > From: dean <deangwillia...@gmail.com> > Date: 5 January 2017 at 15:55 > Subject: differentiate between pg_up vs pg_down keys and delete vs > backspace keys > To: picolisp@software-lab.de > > > So far I've been doing (setq Key_you_want <whatever_you_get_from (key)>) > and this has worked well but on the BSDs pgup/pgdown give the same code. > What do I need to do in picolisp to differentiate between the two. > BTW I've seen term.l but just want to use the keys...not their intended > action. > Happy New Year > Dean > >