On 05/01/2012 04:04 PM, nobled wrote:
Current Mesa fails to produce GL_INVALID_ENUM in glGetTexLevelParameteriv
and segfaults when passed NULL.
---
It's kind of pointless to pass null to a glGet* function like this,
but I couldn't find
any language in the spec about ignoring NULL pointers, which seems like the
sane thing to do.

  tests/all.tests                       |    1 +
  tests/general/CMakeLists.gl.txt       |    1 +
  tests/general/initial-texture-state.c |  173 +++++++++++++++++++++++++++++++++
  3 files changed, 175 insertions(+), 0 deletions(-)
  create mode 100644 tests/general/initial-texture-state.c

diff --git a/tests/all.tests b/tests/all.tests
index d3c1868..4acfc37 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -259,6 +259,7 @@ add_plain_test(general, 'geterror-invalid-enum')
  add_plain_test(general, 'geterror-inside-begin')
  add_plain_test(general, 'gl30basic')
  add_plain_test(general, 'hiz')
+add_concurrent_test(general, 'initial-texture-state')
  add_plain_test(general, 'infinite-spot-light')
  add_plain_test(general, 'isbufferobj')
  add_plain_test(general, 'line-aa-width')
diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
index f9f2b09..c72fd5b 100644
--- a/tests/general/CMakeLists.gl.txt
+++ b/tests/general/CMakeLists.gl.txt
@@ -64,6 +64,7 @@ if (UNIX)
        target_link_libraries (hiz m)
  endif (UNIX)
  piglit_add_executable (early-z early-z.c)
+piglit_add_executable (initial-texture-state initial-texture-state.c)
  piglit_add_executable (infinite-spot-light infinite-spot-light.c)
  piglit_add_executable (isbufferobj isbufferobj.c)
  piglit_add_executable (linestipple linestipple.c)
diff --git a/tests/general/initial-texture-state.c
b/tests/general/initial-texture-state.c
new file mode 100644
index 0000000..c8591d9
--- /dev/null
+++ b/tests/general/initial-texture-state.c
@@ -0,0 +1,173 @@
+/*
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file initial-texture-state.c
+ * Verify the state of a texture object before the client sets any
state itself.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 0, piglit_height = 0;
+int piglit_window_mode = GLUT_RGB;
+
+enum piglit_result
+piglit_display(void)
+{
+       /* unreachable */
+       return PIGLIT_FAIL;
+}
+
+struct paramtest {
+GLenum      pname;
+GLint       expected;
+const char *required_extension;
+};
+
+static const struct paramtest texstate[] = {
+{ GL_TEXTURE_WRAP_S, GL_REPEAT, NULL },
+{ GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE, "GL_ARB_depth_texture"},
+{ GL_TEXTURE_COMPARE_MODE, GL_NONE, "GL_ARB_shadow"},
+{ GL_GENERATE_MIPMAP, GL_FALSE, "GL_SGIS_generate_mipmap"}
+};
+
+/**
+ * From the GL 3.0 spec, page 215 (page 231 of the PDF):
+ *    "Each initial texel array is null (zero width, height, and depth,
+ *    zero border width, internal format 1, with the compressed flag set to
+ *    FALSE, a zero compressed size, and zero-sized components)."
+ *
+ * See also the state table on page 361/377.
+ */
+static const struct paramtest levelstate[] = {
+/* GL 1.0 state */
+{ GL_TEXTURE_WIDTH,  0, NULL },
+{ GL_TEXTURE_HEIGHT, 0, NULL },
+{ GL_TEXTURE_DEPTH,  0, NULL },
+{ GL_TEXTURE_BORDER, 0, NULL },
+{ GL_TEXTURE_INTERNAL_FORMAT /* aka GL_TEXTURE_COMPONENTS */,
+  1 /* GL 1.0 way of specifying luminance */, NULL },
+
+{ GL_TEXTURE_RED_SIZE,       0, "GL_EXT_texture" },
+{ GL_TEXTURE_GREEN_SIZE,     0, "GL_EXT_texture" },
+{ GL_TEXTURE_BLUE_SIZE,      0, "GL_EXT_texture" },
+{ GL_TEXTURE_ALPHA_SIZE,     0, "GL_EXT_texture" },
+{ GL_TEXTURE_LUMINANCE_SIZE, 0, "GL_EXT_texture" },
+{ GL_TEXTURE_INTENSITY_SIZE, 0, "GL_EXT_texture" },
+{ GL_TEXTURE_DEPTH_SIZE,     0, "GL_EXT_texture" },
+{ GL_TEXTURE_STENCIL_SIZE,   0, "GL_EXT_texture" },

Yikes! GL_EXT_texture has been part of core since OpenGL 1.1. Windows, Linux, and Mac all have a minimum version of 1.2. You can safely drop these checks.

+
+{ GL_TEXTURE_SHARED_SIZE, 0, "GL_EXT_texture_shared_exponent" },
+
+{ GL_TEXTURE_RED_TYPE,       GL_NONE, "GL_ARB_texture_float" },
+{ GL_TEXTURE_GREEN_TYPE,     GL_NONE, "GL_ARB_texture_float" },
+{ GL_TEXTURE_BLUE_TYPE,      GL_NONE, "GL_ARB_texture_float" },
+{ GL_TEXTURE_ALPHA_TYPE,     GL_NONE, "GL_ARB_texture_float" },
+{ GL_TEXTURE_LUMINANCE_TYPE, GL_NONE, "GL_ARB_texture_float" },
+{ GL_TEXTURE_INTENSITY_TYPE, GL_NONE, "GL_ARB_texture_float" },
+{ GL_TEXTURE_DEPTH_TYPE,     GL_NONE, "GL_ARB_texture_float" },
+
+{ GL_TEXTURE_COMPRESSED, GL_FALSE, "GL_ARB_texture_compression" },
+{ GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 0, "GL_ARB_texture_compression" },
+
+};
+
+#define INVALID_PNAME GL_RED
+
+static GLboolean test_target(GLenum target) {
+       unsigned i;
+       GLint value;
+       GLboolean pass = GL_TRUE;
+
+       for (i = 0; i<  ARRAY_SIZE(texstate); ++i) {
+               const GLenum pname = texstate[i].pname;
+               const GLint expected = texstate[i].expected;
+               const char *const ext = texstate[i].required_extension;
+               if (ext&&  !piglit_is_extension_supported(ext))
+                       continue;
+
+               glGetTexParameteriv(target, pname,&value);
+               if (!piglit_check_gl_error(GL_NO_ERROR))
+                       pass = GL_FALSE;
+               if (value != texstate[i].expected) {
+                       fprintf(stderr, "Expected initial value of %s to be %x,"
+                               " but got %x\n", piglit_get_gl_enum_name(pname),
+                               expected, value);
+                       pass = GL_FALSE;
+               }
+       }
+
+       glGetTexParameteriv(target, INVALID_PNAME,&value);
+       pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
+       glGetTexParameteriv(target, INVALID_PNAME, NULL);
+       pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
+
+       for (i = 0; i<  ARRAY_SIZE(levelstate); ++i) {
+               const GLenum pname = levelstate[i].pname;
+               const GLint expected = levelstate[i].expected;
+               const char *const ext = levelstate[i].required_extension;
+               if (ext&&  !piglit_is_extension_supported(ext))
+                       continue;
+
+               glGetTexLevelParam-eteriv(target, 0, pname,&value);
+               if (!piglit_check_gl_error(GL_NO_ERROR))
+                       pass = GL_FALSE;
+               if (value != levelstate[i].expected) {
+                       fprintf(stderr, "Expected initial value of %s to be %x,"
+                               " but got %x\n", piglit_get_gl_enum_name(pname),
+                               expected, value);
+                       pass = GL_FALSE;
+               }
+       }
+
+       glGetTexLevelParameteriv(target, 0, INVALID_PNAME,&value);
+       pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
+       glGetTexLevelParameteriv(target, 0, INVALID_PNAME, NULL);
+       pass = piglit_check_gl_error(GL_INVALID_ENUM)&&  pass;
+
+       return pass;
+}
+
+static const GLenum targets[] =
+{ GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D };
+
+void
+piglit_init(int argc, char **argv)
+{
+       unsigned i, count = ARRAY_SIZE(targets);
+       GLboolean pass = GL_TRUE;
+       GLboolean bind = piglit_is_extension_supported("GL_EXT_texture_object");

Texture objects have also been part of OpenGL since 1.1. You can drop this check and the EXT from the texture functions.

+
+       for (i = 0; i<  count*2; ++i) {
+               GLenum target = targets[i%count];
+               if (i>= count&&  bind) {
+                       GLuint tex;
+                       glGenTexturesEXT(1,&tex);
+                       glBindTextureEXT(target, tex);
+                       glDeleteTexturesEXT(1,&tex);
+               }
+               pass = test_target(target)&&  pass;
+       }
+
+       pass = piglit_check_gl_error(GL_NO_ERROR)&&  pass;
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}

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