On 05/16/2012 02:23 PM, Ian Romanick wrote:
From: Ian Romanick<[email protected]>
In these tests the uniforms are initialized with one set of values in
the shader source, but the values are changed using the GL API. The
shaders expect the values set by the GL API.
Signed-off-by: Ian Romanick<[email protected]>
---
generated_tests/CMakeLists.txt | 2 +
generated_tests/gen_uniform_initializer_tests.py | 1 +
.../fs-initializer-set-by-API.template | 41 ++++++++++++++++++
.../vs-initializer-set-by-API.template | 45 ++++++++++++++++++++
4 files changed, 89 insertions(+), 0 deletions(-)
create mode 100644
generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template
create mode 100644
generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index f9e07a1..7b9e99a 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -40,6 +40,8 @@ piglit_make_generated_tests(
uniform-initializer-templates/vs-initializer.template
uniform-initializer-templates/fs-initializer-from-const.template
uniform-initializer-templates/vs-initializer-from-const.template
+ uniform-initializer-templates/fs-initializer-set-by-other-API.template
+ uniform-initializer-templates/vs-initializer-set-by-other-API.template
Of course, s/-other//g in this patch. This was a cut-and-paste bug that
I created while breaking this work into separate patches. It's already
fixed. :)
uniform-initializer-templates/fs-initializer-set-by-other-stage.template
uniform-initializer-templates/vs-initializer-set-by-other-stage.template
)
diff --git a/generated_tests/gen_uniform_initializer_tests.py
b/generated_tests/gen_uniform_initializer_tests.py
index d9fedd2..9bfb7c5 100644
--- a/generated_tests/gen_uniform_initializer_tests.py
+++ b/generated_tests/gen_uniform_initializer_tests.py
@@ -170,6 +170,7 @@ random_numbers = (0.78685, 0.89828, 0.36590, 0.92504,
0.48998, 0.27989,
all_templates = ("",
"-from-const",
+ "-set-by-other-API",
"-set-by-other-stage",
)
diff --git
a/generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template
b/generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template
new file mode 100644
index 0000000..2754e36
--- /dev/null
+++
b/generated_tests/uniform-initializer-templates/fs-initializer-set-by-API.template
@@ -0,0 +1,41 @@
+<%!
+def constructor(type, values):
+ return "{}({})".format(type, ", ".join(values))
+
+%>[require]
+GLSL>= ${"{}.{}".format(major, minor)}
+
+[vertex shader]
+#version ${"{}{}".format(major, minor)}
+
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version ${"{}{}".format(major, minor)}
+
+% for (type, name, value) in type_list:
+uniform ${type} ${name} = ${value};
+% endfor
+
+void main()
+{
+ if ((${type_list[0][1]} == ${constructor(type_list[0][0], api_types[0][2])})
+% for i in range(1, len(type_list) -1):
+&& (${type_list[i][1]} == ${constructor(type_list[i][0], api_types[i][2])})
+% endfor
+&& (${type_list[-1][1]} == ${constructor(type_list[-1][0],
api_types[-1][2])})) {
+ gl_FragColor = vec4(0, 1, 0, 1);
+ } else {
+ gl_FragColor = vec4(1, 0, 0, 1);
+ }
+}
+
+[test]
+% for (api_type, name, values) in api_types:
+uniform ${api_type} ${name} ${" ".join(values)}
+% endfor
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git
a/generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template
b/generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template
new file mode 100644
index 0000000..16ad937
--- /dev/null
+++
b/generated_tests/uniform-initializer-templates/vs-initializer-set-by-API.template
@@ -0,0 +1,45 @@
+<%!
+def constructor(type, values):
+ return "{}({})".format(type, ", ".join(values))
+
+%>[require]
+GLSL>= ${"{}.{}".format(major, minor)}
+
+[vertex shader]
+#version ${"{}{}".format(major, minor)}
+varying vec4 color;
+
+% for (type, name, value) in type_list:
+uniform ${type} ${name} = ${value};
+% endfor
+
+void main()
+{
+ if ((${type_list[0][1]} == ${constructor(type_list[0][0], api_types[0][2])})
+% for i in range(1, len(type_list) -1):
+&& (${type_list[i][1]} == ${constructor(type_list[i][0], api_types[i][2])})
+% endfor
+&& (${type_list[-1][1]} == ${constructor(type_list[-1][0],
api_types[-1][2])})) {
+ color = vec4(0, 1, 0, 1);
+ } else {
+ color = vec4(1, 0, 0, 1);
+ }
+
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version ${"{}{}".format(major, minor)}
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+% for (api_type, name, values) in api_types:
+uniform ${api_type} ${name} ${" ".join(values)}
+% endfor
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
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