On Mon, 21 May 2012 23:15:15 -0700, Chad Versace <[email protected]> wrote: > If USE_WAFFLE is enabled, do not build the tests below. The tests use > quirky use GLUT functions that will not be implemented in Waffle. > fbo-depth-sample-compare: Uses glutSolidSphere.
I don't get why a sphere is drawn here. A full screen quad with a gradient seems like it would meet the needs of this test, and could cover more potential Z values if that matters. > windowoverlap: Uses glutCreateSubWindow. This one looks like a candidate for being a glx specific test. > texwrap: Uses glutBitmapCharacter. > texture-pakced-formats: Uses glutBitmapCharacter. glutBitmapCharacter() makes me cry. I don't know what to replace it with, though -- I usually print things on the console in equivalent locations to the screen, but I would never say that that is a *better* visualization.
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