This test varifies that the coverage value set by glSampleCoverage() decides
the number of samples in multisample buffer covered by an incoming fragment,
which will receive the fragment data.

V2: Add the testing for glSampleCoverage() with coverage mask invert enabled
    / disabled. Resolve the multisample FBO to a single sample FBO in place
    of doing it on window system framebuffer. This fixes the color buffer
    failures on NVIDIA due to sRGB.

Note: This test fails for depth buffer on AMD and NVIDIA. Depth buffer is not
      modified even if the incoming multisample fragment passes the depth test
      and has a coverage = 1.0.

Signed-off-by: Anuj Phogat <[email protected]>
---
 tests/all.tests                                    |    7 +
 .../ext_framebuffer_multisample/CMakeLists.gl.txt  |    1 +
 .../sample-coverage.cpp                            |  376 ++++++++++++++++++++
 3 files changed, 384 insertions(+), 0 deletions(-)
 create mode 100644 tests/spec/ext_framebuffer_multisample/sample-coverage.cpp

diff --git a/tests/all.tests b/tests/all.tests
index 463e927..a52b745 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1386,6 +1386,13 @@ for num_samples in (2, 4, 8, 16, 32):
                 test_name)
         ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
 
+for num_samples in (2, 4, 8, 16, 32):
+        for buffer_type in ('color', 'depth'):
+                test_name = ' '.join(['sample-coverage', str(num_samples), 
buffer_type])
+                executable = 'ext_framebuffer_multisample-{0} -auto'.format(
+                        test_name)
+                ext_framebuffer_multisample[test_name] = 
PlainExecTest(executable)
+
 ext_framebuffer_object = Group()
 spec['EXT_framebuffer_object'] = ext_framebuffer_object
 add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt 
b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
index e18f410..17a9571 100644
--- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
+++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
@@ -26,6 +26,7 @@ piglit_add_executable 
(ext_framebuffer_multisample-polygon-smooth common.cpp pol
 piglit_add_executable (ext_framebuffer_multisample-renderbuffer-samples 
renderbuffer-samples.c)
 piglit_add_executable (ext_framebuffer_multisample-renderbufferstorage-samples 
renderbufferstorage-samples.c)
 piglit_add_executable (ext_framebuffer_multisample-samples samples.c)
+piglit_add_executable (ext_framebuffer_multisample-sample-coverage common.cpp 
sample-coverage.cpp)
 piglit_add_executable (ext_framebuffer_multisample-turn-on-off common.cpp 
turn-on-off.cpp)
 piglit_add_executable (ext_framebuffer_multisample-unaligned-blit common.cpp 
unaligned-blit.cpp)
 piglit_add_executable (ext_framebuffer_multisample-upsample common.cpp 
upsample.cpp)
diff --git a/tests/spec/ext_framebuffer_multisample/sample-coverage.cpp 
b/tests/spec/ext_framebuffer_multisample/sample-coverage.cpp
new file mode 100644
index 0000000..fedda72
--- /dev/null
+++ b/tests/spec/ext_framebuffer_multisample/sample-coverage.cpp
@@ -0,0 +1,376 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "common.h"
+
+/**
+ * \file sample-coverage.cpp
+ *
+ * Verify glSampleCoverage() with and without coverage mask invert
+ *
+ * This test operates by drawing test pattern in a multisample FBO with
+ * GL_SAMPLE_COVERAGE disabled.
+ *
+ * Blit the multisample_fbo to right half of window system framebuffer.
+ * This is used as reference image to see the visual difference caused by
+ * the sample coverage value.
+ *
+ * Compute the expected color values based on the coverage value used to
+ * draw the test pattern.
+ *
+ * Clear the multisample framebuffer to a unique color/depth. Draw the
+ * same test pattern for the second time in multisample buffer with
+ * GL_SAMPLE_COVERAGE enabled. Resolve the multisample FBO by  blitting
+ * it to a single sample FBO. Blit the resolve_fbo to left half of window
+ * system framebuffer. This is the test image.
+ *
+ * Probe the left half of window syetem framebuffer and compare with
+ * expected color values.
+ *
+ * Repeat the above testing with coverage mask invert as well.
+ *
+ * Author: Anuj Phogat <[email protected]>
+ */
+
+int piglit_width = 512; int piglit_height = 256;
+int piglit_window_mode =
+       GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH;
+const int pattern_width = 256; const int pattern_height = 256;
+
+static Fbo ms_fbo, resolve_fbo;
+static GLint num_samples;
+static float expected[4][4];
+static GLbitfield buffer_to_test;
+
+static const float bg_depth = 0.80;
+static const float bg_color[4] =
+       {0.0, 0.0, 1.0, 0.8};
+
+static const float depth[4] =
+       {0.0, 0.25, 0.60, 0.70};
+
+static const float cov[4] =
+       {0.0, 0.25, 0.75, 1.0};
+
+static const float color[4][4] = {
+       /* Red */
+       {1.0, 0.0, 0.0, 1.0},
+       /* Green */
+       {0.0, 1.0, 0.0, 0.50},
+       /* Yellow */
+       {1.0, 1.0, 0.0, 0.75},
+       /* Cyan */
+       {0.0, 1.0, 1.0, 0.45} };
+
+static GLint prog;
+static GLint color_loc;
+static GLint depth_loc;
+
+static const char *vert =
+       "#version 130\n"
+       "in vec2 pos;\n"
+       "uniform float depth;\n"
+       "void main()\n"
+       "{\n"
+       "  vec4 eye_pos = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);\n"
+       "  gl_Position = vec4(eye_pos.xy, depth, 1.0);\n"
+       "}\n";
+
+static const char *frag =
+       "#version 130\n"
+       "uniform vec4 color;\n"
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = color;\n"
+       "}\n";
+
+void
+shader_compile()
+{
+       /* Compile program */
+       GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
+       GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
+       prog = piglit_link_simple_program(vs, fs);
+
+       if (!piglit_link_check_status(prog)) {
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       glBindAttribLocation(prog, 0, "pos");
+       glEnableVertexAttribArray(0);
+
+       /* Set up uniforms */
+       glUseProgram(prog);
+       color_loc = glGetUniformLocation(prog, "color");
+       depth_loc = glGetUniformLocation(prog, "depth");
+}
+
+void
+draw_pattern(bool sample_coverage, bool coverage_invert)
+{
+       float vertex_data[10][2] = {
+               { 0,                     0 },
+               { 0,                     pattern_height },
+               { pattern_width / 4,     pattern_height },
+               { pattern_width / 4,     0 },
+               { pattern_width / 2,     pattern_height },
+               { pattern_width / 2,     0 },
+               { 3 * pattern_width / 4, pattern_height },
+               { 3 * pattern_width / 4, 0 },
+               { pattern_width,         pattern_height },
+               { pattern_width,         0 },
+       };
+
+       unsigned int indices[24] = {0, 1, 2, 0, 2, 3,
+                                   3, 2, 4, 3, 4, 5,
+                                   5, 4, 6, 5, 6, 7,
+                                   7, 6, 8, 7, 8, 9};
+       glUseProgram(prog);
+       glClearColor(bg_color[0], bg_color[1],
+                    bg_color[2], bg_color[3]);
+
+       glClear(buffer_to_test);
+       if (sample_coverage)
+               glEnable (GL_SAMPLE_COVERAGE);
+
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(vertex_data[0]),
+                             (void *) vertex_data);
+
+       for (int i = 0; i < 4; ++i) {
+               if(sample_coverage) {
+                       if(coverage_invert)
+                               glSampleCoverage (cov[i], GL_TRUE);
+                       else
+                               glSampleCoverage (cov[i], GL_FALSE);
+               }
+               glUniform4fv(color_loc, 1, color[i]);
+               glUniform1f(depth_loc, depth[i]);
+               glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT,
+                              (void *) (indices + 6 * i));
+       }
+       if(sample_coverage)
+               glDisable (GL_SAMPLE_COVERAGE);
+}
+
+void
+print_usage_and_exit(char *prog_name)
+{
+       printf("Usage: %s <num_samples> <buffer_type>\n"
+              "  where <buffer_type> is one of:\n"
+              "    color\n"
+              "    depth\n",
+              prog_name);
+       piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+compute_expected(bool coverage_invert)
+{
+       int i, j;
+       float coverage[4];
+       if(coverage_invert) {
+               for (i = 0; i < 4; i++)
+                       coverage[i] = 1 - cov[i];
+       }
+       else
+               for (i = 0; i < 4; i++)
+                       coverage[i] = cov[i];
+
+       /* Coverage value decides the number of samples in multisample buffer
+        * covered by an incoming fragment, which will then receive the fragment
+        * data. When the multisample buffer is resolved it will be blended
+        * with the background color which will be written to the remaining
+        * samples.
+        * Page 254 (page 270 of the PDF) of the OpenGL 3.0 spec says:
+        * "The method of combination is not specified, though a simple average
+        * computed independently for each color component is recommended."
+        */
+       if(buffer_to_test == GL_COLOR_BUFFER_BIT) {
+               for (i = 0; i < 4; i++) {
+                       for (j = 0; j < 4; j++)
+                               expected[i][j] = color[i][j] * coverage[i] +
+                                                bg_color[j] * (1 - 
coverage[i]);
+               }
+       }
+       /* Compute the expected depth values only for coverage = 0.0 and 1.0 */
+       else if(buffer_to_test == GL_DEPTH_BUFFER_BIT) {
+               for (i = 0; i < 4; i++) {
+                       if (coverage[i] == 0.0)
+                               expected[0][i] = bg_depth;
+                       else if (coverage[i] == 1.0)
+                               expected[0][i] = depth[i] < bg_depth ?
+                                                depth[i] : bg_depth;
+               }
+       }
+}
+
+bool
+probe_framebuffer_color(void)
+{
+       bool result = true;
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+       for (int i = 0; i < 4; i++) {
+               result = piglit_probe_rect_rgba(i * (pattern_width / 4),
+                                               0,
+                                               pattern_width / 4,
+                                               pattern_height,
+                                               expected[i])
+                        && result;
+       }
+       return result;
+}
+
+bool
+probe_framebuffer_depth(void)
+{
+       bool result = true;
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+       for (int i = 0; i < 4; i++) {
+               if(cov[i] == 0.0 || cov[i] == 1.0)
+                       result = piglit_probe_rect_depth(i * (pattern_width / 
4),
+                                                        0,
+                                                        pattern_width / 4,
+                                                        pattern_height,
+                                                        expected[0][i])
+                                && result;
+               else
+                       /*Skip probing polygons which are drawn with coverage
+                       * value between 0.0 and 1.0
+                       */
+                       continue;
+       }
+       return result;
+}
+
+bool
+test_sample_coverage(bool coverage_invert)
+{
+       bool result = true;
+       compute_expected(coverage_invert);
+       /* Now draw test pattern in mulisample ms_fbo with GL_SAMPLE_COVERAGE
+        * enabled
+        */
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+       draw_pattern(true, coverage_invert);
+
+       /* Blit ms_fbo to resolve_fbo to resolve multisample buffer */
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle);
+       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
+                         0, 0, pattern_width, pattern_height,
+                         buffer_to_test, GL_NEAREST);
+
+       /* Blit resolve_fbo to the left half of window system framebuffer.
+        * This is the test image.
+        */
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
+                         0, 0, pattern_width, pattern_height,
+                         buffer_to_test, GL_NEAREST);
+
+       /* Probe the left half of default framebuffer and compare to the
+        * expected values */
+       if (buffer_to_test == GL_COLOR_BUFFER_BIT)
+               result = probe_framebuffer_color() && result;
+       else if (buffer_to_test == GL_DEPTH_BUFFER_BIT)
+               result = probe_framebuffer_depth() && result;
+
+       result = piglit_check_gl_error(GL_NO_ERROR) && result;
+       return result;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       if (argc < 3)
+               print_usage_and_exit(argv[0]);
+       {
+               char *endptr = NULL;
+               num_samples = strtol(argv[1], &endptr, 0);
+               if (endptr != argv[1] + strlen(argv[1]))
+                       print_usage_and_exit(argv[0]);
+       }
+
+       piglit_require_gl_version(30);
+       glClear(GL_COLOR_BUFFER_BIT);
+       piglit_ortho_projection(pattern_width, pattern_height, GL_TRUE);
+
+       /* Skip the test if num_samples > GL_MAX_SAMPLES or num_samples = 0 */
+       GLint max_samples;
+       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+       if (num_samples > max_samples ||
+           num_samples == 0)
+               piglit_report_result(PIGLIT_SKIP);
+
+       ms_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height));
+       resolve_fbo.setup(FboConfig(0, pattern_width, pattern_height));
+
+       if (strcmp(argv[2], "color") == 0) {
+               buffer_to_test = GL_COLOR_BUFFER_BIT;
+       } else if (strcmp(argv[2], "depth") == 0) {
+               buffer_to_test = GL_DEPTH_BUFFER_BIT;
+               glClearDepth(bg_depth);
+               glEnable(GL_DEPTH_TEST);
+       } else
+               print_usage_and_exit(argv[0]);
+
+       shader_compile();
+}
+
+enum piglit_result
+piglit_display()
+{
+       bool pass = true;
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+       glClearColor(0.0, 0.0, 0.0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       /* Draw test pattern in  multisample ms_fbo with GL_SAMPLE_COVERAGE
+        * disabled.
+        */
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+       ms_fbo.set_viewport();
+       draw_pattern(false, false);
+
+       /* Blit ms_fbo to the right half of window system framebuffer. This
+        * is a reference image to test MSAA with sample coverage.
+        */
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
+                         pattern_width, 0, 2 * pattern_width, pattern_height,
+                         buffer_to_test, GL_NEAREST);
+
+       /* Test with coverage_invert = false */
+       pass = test_sample_coverage(false) && pass;
+
+       /* Test with coverage_invert = true */
+       pass = test_sample_coverage(true) && pass;
+
+       if (!piglit_automatic &&
+           buffer_to_test != GL_DEPTH_BUFFER_BIT)
+               piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.7.7.6

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