On 06/12/2012 03:02 PM, Paul Berry wrote:
On 21 May 2012 14:10, Ian Romanick <[email protected] <mailto:[email protected]>> wrote:On 05/21/2012 10:34 AM, Paul Berry wrote: On 16 May 2012 14:23, Ian Romanick <[email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> wrote: From: Ian Romanick <[email protected] <mailto:[email protected]> <mailto:ian.d.romanick@intel.__com <mailto:[email protected]>>> These first tests simply set the value of an uniform with an initializer in the shader source and verifies that the uniform has that value when the shader is executed. Signed-off-by: Ian Romanick <[email protected] <mailto:[email protected]> <mailto:ian.d.romanick@intel.__com <mailto:[email protected]>>> Whoops, I failed to notice when I reviewed this patch that it doesn't work properly with out-of-tree builds, since the Python script attempts to load template files relative to the cwd (which is in the build tree, not the source tree). I'll commit a fix shortly.
D'oh! Can you ping me on IRC after you do that? I have some patches that go on top of these, and I'd like to send them out tonight.
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