Chad Versace <[email protected]> writes: > In GLES, glReadPixels does not accept format=GL_FLOAT, but it does accept > format=GL_BYTE. > > This shouldn't make any tests begin failing. If anything, this commit may > make pass some almost-passing tests because there is less precision in > probing with glReadPixels(GL_BYTE) than glReadPixels(GL_FLOAT).
Choosing to compare with bytes should be based on the type/size of the renderbuffer's channels, imo.
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