I do not have commit access. Also, It'd probably be best to also require that the other embedded libraries to have similar tests. I know for certain that OpenGL ES 1 ( and 2.x ), and OpenVG require EGL for all the platforms that are implemented.
On Wed, Jul 11, 2012 at 4:48 PM, Jose Fonseca <[email protected]> wrote: > Looks good to me. > > Do you have commit access? > > BTW, we should actually move the EGL detection to a separate .cmake to ease > sharing with other projects (e.g., mesademos) > > Jose > > ----- Original Message ----- >> --- >> CMakeLists.txt | 3 +++ >> 1 file changed, 3 insertions(+) >> >> diff --git a/CMakeLists.txt b/CMakeLists.txt >> index effa8d8..806b56f 100644 >> --- a/CMakeLists.txt >> +++ b/CMakeLists.txt >> @@ -176,10 +176,13 @@ else (APPLE) >> ) >> endif (APPLE) >> >> +check_include_file(EGL/egl.h OPENGL_egl_HEADER) >> +if(OPENGL_egl_HEADER) >> FIND_LIBRARY(OPENGL_egl_LIBRARY >> NAMES EGL >> PATHS /usr/lib >> ) >> +endif(OPENGL_egl_HEADER) >> find_library(OPENGL_gles1_LIBRARY NAMES GLESv1_CM) >> find_library(OPENGL_gles2_LIBRARY NAMES GLESv2) >> >> -- >> 1.7.9.5 >> >> _______________________________________________ >> Piglit mailing list >> [email protected] >> http://lists.freedesktop.org/mailman/listinfo/piglit >> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
