From: José Fonseca <[email protected]>

Based of fbo-blit.

It's not as strict as it could be, because OpenGL's rules are a bit
ambigous in respect to clamping to edges, and because Mesa clamps blit
with integer precision.
---
 tests/fbo/CMakeLists.gl.txt    |    1 +
 tests/fbo/fbo-blit-stretch.cpp |  503 ++++++++++++++++++++++++++++++++++++++++
 2 files changed, 504 insertions(+)
 create mode 100644 tests/fbo/fbo-blit-stretch.cpp

diff --git a/tests/fbo/CMakeLists.gl.txt b/tests/fbo/CMakeLists.gl.txt
index de25b38..c4d0168 100644
--- a/tests/fbo/CMakeLists.gl.txt
+++ b/tests/fbo/CMakeLists.gl.txt
@@ -32,6 +32,7 @@ piglit_add_executable (fbo-luminance-alpha 
fbo-luminance-alpha.c)
 piglit_add_executable (fbo-bind-renderbuffer fbo-bind-renderbuffer.c)
 piglit_add_executable (fbo-blit fbo-blit.c)
 piglit_add_executable (fbo-blit-d24s8 fbo-blit-d24s8.c)
+piglit_add_executable (fbo-blit-stretch fbo-blit-stretch.cpp)
 piglit_add_executable (fbo-blending-formats fbo-blending-formats.c)
 piglit_add_executable (fbo-copypix fbo-copypix.c)
 piglit_add_executable (fbo-readdrawpix fbo-readdrawpix.c)
diff --git a/tests/fbo/fbo-blit-stretch.cpp b/tests/fbo/fbo-blit-stretch.cpp
new file mode 100644
index 0000000..249ed93
--- /dev/null
+++ b/tests/fbo/fbo-blit-stretch.cpp
@@ -0,0 +1,503 @@
+/*
+ * Copyright (C) 2012 VMware, Inc.
+ * Copyright (C) 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Jose Fonseca
+ *    Eric Anholt <[email protected]>
+ *    Brian Paul
+ */
+
+/** @file fbo-blit-stretch.c
+ *
+ * Tests EXT_framebuffer_blit with various combinations of window system and
+ * FBO objects.  Because FBOs are generally stored inverted relative to
+ * window system frambuffers, this could catch flipping failures in blit paths.
+ *
+ * See also fbo-blit.c
+ */
+
+#include <algorithm>
+
+#include "piglit-util-gl-common.h"
+
+
+/*
+ * XXX: Checkerboard is not a good test pattern, because OpenGL spec allows the
+ * implementation to clamp against source rectangle edge, as oposed to clamp
+ * against the source edges, causing different results along the edge.
+ */
+#define CHECKERBOARD 0
+
+#define DSTW 200
+#define DSTH 150
+
+PIGLIT_GL_TEST_MAIN(
+    DSTW /*window_width*/,
+    DSTH /*window_height*/,
+    GLUT_RGBA | GLUT_DOUBLE)
+
+struct TestCase
+{
+       GLint srcW, srcH;
+       GLint srcX0; GLint srcY0; GLint srcX1; GLint srcY1;
+       GLint dstX0; GLint dstY0; GLint dstX1; GLint dstY1;
+       GLenum filter;
+};
+
+static void
+describe(const TestCase &test)
+{
+       GLint dstW = piglit_width;
+       GLint dstH = piglit_height;
+
+       printf("%ix%i (%i, %i)-(%i, %i) => %ix%i (%i, %i)-(%i, %i)",
+              test.srcW, test.srcH,
+              test.srcX0, test.srcY0, test.srcX1, test.srcY1,
+              dstW, dstH,
+              test.dstX0, test.dstY0, test.dstX1, test.dstY1);
+
+       GLint srcDX = test.srcX1 - test.srcX0;
+       GLint srcDY = test.srcY1 - test.srcY0;
+       GLint dstDX = test.dstX1 - test.dstX0;
+       GLint dstDY = test.dstY1 - test.dstY0;
+
+       if (srcDX < 0) {
+               printf(" flip_src_x");
+               srcDX = -srcDX;
+       }
+       if (srcDY < 0) {
+               printf(" flip_src_y");
+               srcDY = -srcDY;
+       }
+       if (dstDX < 0) {
+               printf(" flip_dst_x");
+               dstDX = -dstDX;
+       }
+       if (dstDY < 0) {
+               printf(" flip_dst_y");
+               dstDY = -dstDY;
+       }
+
+       if (dstDX > srcDX)
+               printf(" stretch_x");
+       if (dstDX < srcDX)
+               printf(" shrink_x");
+
+       if (dstDY > srcDY)
+               printf(" stretch_y");
+       if (dstDY < srcDY)
+               printf(" shrink_y");
+
+       if (test.srcX0 < 0 || test.srcX0 > test.srcW ||
+           test.srcX1 < 0 || test.srcX1 > test.srcW)
+               printf(" clamp_src_x");
+       if (test.srcY0 < 0 || test.srcY0 > test.srcH ||
+           test.srcY1 < 0 || test.srcY1 > test.srcH)
+               printf(" clamp_src_y");
+
+       if (test.dstX0 < 0 || test.dstX0 > dstW ||
+           test.dstX1 < 0 || test.dstX1 > dstW)
+               printf(" clamp_dst_x");
+       if (test.dstY0 < 0 || test.dstY0 > dstH ||
+           test.dstY1 < 0 || test.dstY1 > dstH)
+               printf(" clamp_dst_y");
+
+       switch (test.filter) {
+       case GL_NEAREST:
+               printf(" nearest");
+               break;
+       case GL_LINEAR:
+               printf(" linear");
+               break;
+       default:
+               assert(0);
+       }
+
+       printf("\n");
+}
+
+static void
+filter(const TestCase &test, float coord, GLint &coord0, GLint &coord1, float 
&weight)
+{
+       switch (test.filter) {
+       case GL_NEAREST:
+               coord0 = roundf(coord);
+               // ambigious
+               assert(fabsf(coord0 - coord) != 0.5f);
+               weight = 0.0f;
+               break;
+       case GL_LINEAR:
+               coord0 = floorf(coord);
+               weight = coord - (float)coord0;
+               break;
+       default:
+               assert(0);
+               coord0 = 0;
+               weight = 0.0f;
+       }
+
+       assert(weight >= 0.0f);
+       assert(weight  < 1.0f);
+
+       coord1 = coord0 + 1;
+}
+
+static void
+clamp(GLint &x, GLint xmin, GLint xmax)
+{
+       if (x < xmin) {
+               x = xmin;
+       }
+       if (x > xmax) {
+               x = xmax;
+       }
+}
+
+static float
+lerp(float x0, float x1, float w)
+{
+       return x0 + (x1 - x0) * w;
+}
+
+static float
+lerp2d(float xy00, float xy01, float xy10, float xy11, float wx, float wy)
+{
+       float y0 = lerp(xy00, xy01, wx);
+       float y1 = lerp(xy10, xy11, wx);
+       return lerp(y0, y1, wy);
+}
+
+static float clearColor[4] = {
+#if CHECKERBOARD
+       0.0, 0.0, 1.0, 1.0
+#else
+       0.5, 0.5, 0.5, 0.5
+#endif
+};
+
+static GLboolean
+verify(const TestCase &test, GLuint srcFBO, GLuint dstFBO, GLuint numChannels)
+{
+       GLint srcX0 = test.srcX0;
+       GLint srcY0 = test.srcY0;
+       GLint srcX1 = test.srcX1;
+       GLint srcY1 = test.srcY1;
+       GLint dstX0 = test.dstX0;
+       GLint dstY0 = test.dstY0;
+       GLint dstX1 = test.dstX1;
+       GLint dstY1 = test.dstY1;
+
+       if (dstX1 < dstX0) {
+               std::swap(srcX0, srcX1);
+               std::swap(dstX0, dstX1);
+       }
+       if (dstY1 < dstY0) {
+               std::swap(srcY0, srcY1);
+               std::swap(dstY0, dstY1);
+       }
+
+       GLint srcDX = srcX1 - srcX0;
+       GLint srcDY = srcY1 - srcY0;
+       GLint dstDX = dstX1 - dstX0;
+       GLint dstDY = dstY1 - dstY0;
+
+       GLint dstW = piglit_width;
+       GLint dstH = piglit_height;
+
+       float *srcPixels = new float[test.srcH * test.srcW * numChannels];
+
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFBO);
+       glReadPixels(0, 0, test.srcW, test.srcH, GL_RGB, GL_FLOAT, srcPixels);
+
+       float *expectedDstPixels = new float[dstH * dstW * numChannels];
+
+       for (GLint dstY = 0; dstY < dstH; ++dstY) {
+               for (GLint dstX = 0; dstX < dstW; ++dstX) {
+                       float *dstPixel = expectedDstPixels + (dstY * dstW + 
dstX) * numChannels;
+                       for (GLuint c = 0; c < numChannels; ++c) {
+                               dstPixel[c] = clearColor[c];
+                       }
+               }
+       }
+
+       GLint dstX0clamped = std::max(dstX0, 0);
+       GLint dstY0clamped = std::max(dstY0, 0);
+       GLint dstX1clamped = std::min(dstX1, dstW);
+       GLint dstY1clamped = std::min(dstY1, dstH);
+
+       for (GLint dstY = dstY0clamped; dstY < dstY1clamped; ++dstY) {
+               float srcY = srcY0 + (dstY - dstY0 + 0.5) * srcDY / dstDY;
+               if (srcY < 0 || srcY >= test.srcH) {
+                       continue;
+               }
+
+               srcY -= 0.5f;
+
+               GLint srcPixelY0, srcPixelY1;
+               float weightY;
+               filter(test, srcY, srcPixelY0, srcPixelY1, weightY);
+               clamp(srcPixelY0, 0, test.srcH - 1);
+               clamp(srcPixelY1, 0, test.srcH - 1);
+
+               for (GLint dstX = dstX0clamped; dstX < dstX1clamped; ++dstX) {
+                       float srcX = srcX0 + (dstX - dstX0 + 0.5) * srcDX / 
dstDX;
+                       if (srcX < 0 || srcX >= test.srcW) {
+                               continue;
+                       }
+
+                       srcX -= 0.5f;
+
+                       GLint srcPixelX0, srcPixelX1;
+                       float weightX;
+                       filter(test, srcX, srcPixelX0, srcPixelX1, weightX);
+                       clamp(srcPixelX0, 0, test.srcW - 1);
+                       clamp(srcPixelX1, 0, test.srcW - 1);
+
+                       float *srcPixel00 = srcPixels + (srcPixelY0 * test.srcW 
+ srcPixelX0) * numChannels;
+                       float *srcPixel01 = srcPixels + (srcPixelY0 * test.srcW 
+ srcPixelX1) * numChannels;
+                       float *srcPixel10 = srcPixels + (srcPixelY1 * test.srcW 
+ srcPixelX0) * numChannels;
+                       float *srcPixel11 = srcPixels + (srcPixelY1 * test.srcW 
+ srcPixelX1) * numChannels;
+
+                       float *dstPixel = expectedDstPixels
+                                       + (dstY * dstW + dstX) * numChannels;
+
+                       for (GLuint c = 0; c < numChannels; ++c) {
+                               dstPixel[c] = lerp2d(srcPixel00[c],
+                                                    srcPixel01[c],
+                                                    srcPixel10[c],
+                                                    srcPixel11[c],
+                                                    weightX, weightY);
+                       }
+               }
+       }
+
+       delete [] srcPixels;
+
+       float *observedDstPixels = new float[dstH * dstW * numChannels];
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFBO);
+       glReadPixels(0, 0, dstW, dstH, GL_RGB, GL_FLOAT, observedDstPixels);
+
+       GLboolean pass;
+       pass = piglit_compare_images_color(0, 0, dstW, dstH, numChannels,
+                                          piglit_tolerance,
+                                          expectedDstPixels,
+                                          observedDstPixels);
+
+       delete [] observedDstPixels;
+       delete [] expectedDstPixels;
+
+       return pass;
+}
+
+static void
+blit(const TestCase &test)
+{
+       glClearColor(clearColor[0], clearColor[1], clearColor[2], 
clearColor[3]);
+       glClear(GL_COLOR_BUFFER_BIT);
+       glBlitFramebuffer(test.srcX0, test.srcY0, test.srcX1, test.srcY1,
+                         test.dstX0, test.dstY0, test.dstX1, test.dstY1,
+                         GL_COLOR_BUFFER_BIT, test.filter);
+}
+
+
+static GLboolean
+run_test(const TestCase &test)
+{
+       describe(test);
+
+       GLboolean pass;
+
+       GLuint tex;
+       GLuint fbo;
+       GLenum status;
+
+       glGenFramebuffers(1, &fbo);
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+#if CHECKERBOARD
+       const float color1[4] = {1.0f, 0.0f, 0.0f, 1.0f};
+       const float color2[4] = {0.0f, 1.0f, 0.0f, 1.0f};
+       tex = piglit_checkerboard_texture(0, 0, test.srcW, test.srcH, 1, 1,  
color1, color2);
+#else
+       tex = piglit_rgbw_texture(GL_RGBA, test.srcW, test.srcH, GL_FALSE, 
GL_TRUE, GL_UNSIGNED_NORMALIZED);
+#endif
+       glBindTexture(GL_TEXTURE_2D, tex);
+
+       glFramebufferTexture2D(GL_FRAMEBUFFER,
+                              GL_COLOR_ATTACHMENT0,
+                              GL_TEXTURE_2D,
+                              tex,
+                              0);
+       assert(glGetError() == 0);
+
+       status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+       if (status != GL_FRAMEBUFFER_COMPLETE) {
+               pass = GL_TRUE;
+       } else {
+               glViewport(0, 0, piglit_width, piglit_height);
+               piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+               glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+
+               blit(test);
+
+               pass = verify(test, fbo, 0, 3);
+
+               if (!piglit_automatic) {
+                       piglit_present_results();
+                       if (!pass) {
+                               //getchar();
+                       }
+               }
+       }
+
+       glDeleteFramebuffers(1, &fbo);
+       glDeleteTextures(1, &tex);
+
+       return pass;
+}
+
+/*
+ * Constants to help define several test cases.
+ */
+
+#define SRCW 45
+#define SRCH 79
+#define DX 17
+#define DY 11
+#define SRCXMIN 13
+#define SRCYMIN 33
+#define SRCXMAX (SRCXMIN + DX)
+#define SRCYMAX (SRCYMIN + DY)
+
+#define DSTXMIN 19
+#define DSTYMIN 23
+#define DSTXMAX (DSTXMIN + DX)
+#define DSTYMAX (DSTYMIN + DY)
+
+const TestCase
+tests[] = {
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
+               DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMAX, SRCYMAX, SRCXMIN, SRCYMIN, // flip xy
+               DSTXMAX, DSTYMAX, DSTXMIN, DSTYMIN, // flip xy
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMAX, SRCYMIN, SRCXMIN, SRCYMAX, // fliped x
+               DSTXMIN, DSTYMAX, DSTXMAX, DSTYMIN, // fliped y
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMAX, SRCXMAX, SRCYMIN, // fliped y
+               DSTXMAX, DSTYMIN, DSTXMIN, DSTYMAX, // fliped x
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
+               DSTXMIN, DSTYMIN, DSTXMAX + 3*DX, DSTYMAX + 3*DY, // strech x y
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
+               DSTXMIN, DSTYMIN, DSTXMAX + 3*DX, DSTYMAX + 3*DY, // strech x y
+               GL_NEAREST,
+       },
+       /* XXX: Clamping tests are temporarily disabled, because Mesa clamps
+        * with integer, instead of floats, which ends up affecting the whole,
+        * which goes against the spec. */
+#if 0
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
+               -DSTXMIN, -DSTYMIN, DSTXMAX, DSTYMAX, // clamp left bottom
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
+               DSTXMIN, DSTYMIN, DSTW + DSTXMIN, DSTH + DSTYMIN, // clamp top 
right
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               -SRCXMIN, -SRCYMIN, SRCXMAX, SRCYMAX, // clamp left bottom
+               DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMIN, SRCYMIN, SRCW + SRCXMIN, SRCH + SRCYMIN, // clamp top 
right
+               DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
+               GL_NEAREST,
+       },
+       {
+               SRCW, SRCH,
+               SRCXMAX, SRCYMIN, SRCXMIN, SRCYMAX, // fliped x
+               -DSTXMIN, DSTH + DSTYMIN, DSTW + DSTXMIN, -DSTYMIN, // fliped 
y, clamped x y
+               GL_NEAREST,
+       },
+#endif
+       {
+               SRCW, SRCH,
+               0, 0, SRCW, SRCH,
+               0, 0, DSTW, DSTH,
+               GL_NEAREST,
+       },
+};
+
+enum piglit_result
+piglit_display(void)
+{
+       GLboolean pass = GL_TRUE;
+       for (unsigned i = 0; i < ARRAY_SIZE(tests); i++) {
+               TestCase test = tests[i];
+
+               test.filter = GL_NEAREST;
+               pass = run_test(test) && pass;
+
+               test.filter = GL_LINEAR;
+               pass = run_test(test) && pass;
+       }
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+       piglit_require_extension("GL_ARB_framebuffer_object");
+}
-- 
1.7.10.4

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