From: Ian Romanick <[email protected]> NVIDIA's closed-source driver passes this test. AMD's closed-source driver has not been tested.
Signed-off-by: Ian Romanick <[email protected]> --- tests/all.tests | 1 + .../spec/arb_transform_feedback2/CMakeLists.gl.txt | 1 + .../cannot-bind-when-active.c | 151 ++++++++++++++++++++ 3 files changed, 153 insertions(+), 0 deletions(-) create mode 100644 tests/spec/arb_transform_feedback2/cannot-bind-when-active.c diff --git a/tests/all.tests b/tests/all.tests index cc4218f..7f4dacf 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1863,6 +1863,7 @@ arb_transform_feedback2 = Group() spec['ARB_transform_feedback2'] = arb_transform_feedback2 arb_transform_feedback2['draw-auto'] = PlainExecTest(['arb_transform_feedback2-draw-auto', '-auto']) arb_transform_feedback2['glGenTransformFeedbacks names only'] = concurrent_test('arb_transform_feedback2-gen-names-only') +arb_transform_feedback2['cannot bind when another object is active'] = concurrent_test('arb_transform_feedback2-cannot-bind-when-active') arb_transform_feedback_instanced = Group() spec['ARB_transform_feedback_instanced'] = arb_transform_feedback_instanced diff --git a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt index ff10a9c..0b72e0f 100644 --- a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt +++ b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt @@ -9,6 +9,7 @@ link_libraries ( ${OPENGL_glu_LIBRARY} ) +piglit_add_executable (arb_transform_feedback2-cannot-bind-when-active cannot-bind-when-active.c) piglit_add_executable (arb_transform_feedback2-draw-auto draw-auto.c) piglit_add_executable (arb_transform_feedback2-gen-names-only gen-names-only.c) diff --git a/tests/spec/arb_transform_feedback2/cannot-bind-when-active.c b/tests/spec/arb_transform_feedback2/cannot-bind-when-active.c new file mode 100644 index 0000000..7fb34ac --- /dev/null +++ b/tests/spec/arb_transform_feedback2/cannot-bind-when-active.c @@ -0,0 +1,151 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file cannot-bind-when-active.c + * + * The ARB_transform_feedback2 spec says: + * + * "BindTransformFeedback fails and an INVALID_OPERATION error is + * generated if <id> is not zero or a name returned from a previous call + * to GenTransformFeedbacks, or if such a name has since been deleted with + * DeleteTransformFeedbacks." + */ + +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_MAIN( + 10 /*window_width*/, + 10 /*window_height*/, + GLUT_RGB) + +enum piglit_result +piglit_display(void) +{ + return PIGLIT_FAIL; +} + +static const char vstext[] = + "varying vec4 x; void main() { gl_Position = vec4(0); x = vec4(0); }"; + +void piglit_init(int argc, char **argv) +{ + GLuint ids[2]; + GLuint prog; + GLuint vs; + GLuint buf; + bool pass = true; + static const char *varyings[] = {"x"}; + + piglit_require_transform_feedback(); + piglit_require_GLSL(); + piglit_require_extension("GL_ARB_transform_feedback2"); + + /* This is all just the boot-strap work for the test. + */ + glGenBuffers(1, &buf); + glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ); + + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); + prog = piglit_CreateProgram(); + piglit_AttachShader(prog, vs); + + glTransformFeedbackVaryings(prog, 1, varyings, + GL_INTERLEAVED_ATTRIBS); + piglit_LinkProgram(prog); + if (!piglit_link_check_status(prog)) { + pass = false; + goto done; + } + + glUseProgram(prog); + + glGenTransformFeedbacks(2, ids); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + + /* Bind the first object and make it active. Try to bind the other + * object. This should fail. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); + glBeginTransformFeedback(GL_TRIANGLES); + + pass = piglit_check_gl_error(0) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + /* Make the transform feedback object inactive by calling + * EndTransformFeedback. Then try (again) to bind the other object. + * This should just work. + */ + glEndTransformFeedback(); + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); + pass = piglit_check_gl_error(0) && pass; + + /* Make the second object active, and pause it. Try rebinding the + * first object. This should also just work. + */ + glBeginTransformFeedback(GL_TRIANGLES); + glPauseTransformFeedback(); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); + pass = piglit_check_gl_error(0) && pass; + + /* Rebind the second object, and resume it. This will make it active. + * Re-rebind the first object. This should fail. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); + pass = piglit_check_gl_error(0) && pass; + + glResumeTransformFeedback(); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + /* Make the second object non-active, and restore the default object. + * This should work. + */ + glEndTransformFeedback(); + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + +done: + glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); + glDeleteBuffers(1, &buf); + + glDeleteTransformFeedbacks(2, ids); + + glUseProgram(0); + glDeleteShader(vs); + glDeleteProgram(prog); + + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); +} -- 1.7.6.5 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
