Hi All,
On Monday, August 20, 2012 12:26:19 Tom Stellard wrote:
> On Wed, Aug 15, 2012 at 07:51:56AM +0200, Mathias Fröhlich wrote:
> > This new attached test points to a problem that I observe with
> > initializatiion of the llvm backend in todays r600 driver.
> > The new test concurrently, in two threads, creates a new context compiles
> > a
> > simple shader and destroys the context again.
> > The problem it points out is a race condition we have somewhere in
> > initialization of the llvm backend.
> > But since this is a race condition I see the test only with some
> > probability failing, even if the probability is for my test machine >
> > 90%.
> One minor thing, I think you should add the new test to the all.tests
> file.
Done.
> Otherwise:
>
> Reviewed-by: Tom Stellard <[email protected]>
Would somebody with git commit rights to piglit mind applying this attached
patch?
Thanks!
Mathias
>From 3ff2ec0b4eefa0364970092acbae4f42a74e384c Mon Sep 17 00:00:00 2001
Message-Id: <3ff2ec0b4eefa0364970092acbae4f42a74e384c.1345492937.git.mathias.froehl...@gmx.net>
From: Mathias Froehlich <[email protected]>
Date: Tue, 14 Aug 2012 07:38:57 +0200
Subject: [PATCH] Add test for concurrent shader compiler use.
Add a test that creates two contexts and concurrently
compiles shader programs to test race conditions of
the shader compiler.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
---
tests/all.tests | 1 +
tests/glx/CMakeLists.gl.txt | 2 +
tests/glx/glx-multithread-shader-compile.c | 117 +++++++++++++++++++++++++++++
3 files changed, 120 insertions(+)
create mode 100644 tests/glx/glx-multithread-shader-compile.c
diff --git a/tests/all.tests b/tests/all.tests
index de708cc..98ae3f6 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -627,6 +627,7 @@ add_plain_test(glx, 'glx-multithread-makecurrent-1')
add_plain_test(glx, 'glx-multithread-makecurrent-2')
add_plain_test(glx, 'glx-multithread-makecurrent-3')
add_plain_test(glx, 'glx-multithread-makecurrent-4')
+add_plain_test(glx, 'glx-multithread-shader-compile')
add_plain_test(glx, 'glx-shader-sharing')
add_plain_test(glx, 'glx-swap-exchange')
glx['glx-swap-event_event'] = PlainExecTest(['glx-swap-event', '-auto', '--event'])
diff --git a/tests/glx/CMakeLists.gl.txt b/tests/glx/CMakeLists.gl.txt
index 874991b..7bd62e3 100644
--- a/tests/glx/CMakeLists.gl.txt
+++ b/tests/glx/CMakeLists.gl.txt
@@ -41,6 +41,8 @@ IF(BUILD_GLX_TESTS)
target_link_libraries(glx-multithread-makecurrent-3 pthread)
piglit_add_executable (glx-multithread-makecurrent-4 glx-multithread-makecurrent-4.c)
target_link_libraries(glx-multithread-makecurrent-4 pthread)
+ piglit_add_executable (glx-multithread-shader-compile glx-multithread-shader-compile.c)
+ target_link_libraries(glx-multithread-shader-compile pthread)
piglit_add_executable (glx-make-current glx-make-current.c)
piglit_add_executable (glx-swap-event glx-swap-event.c)
piglit_add_executable (glx-make-glxdrawable-current glx-make-glxdrawable-current.c)
diff --git a/tests/glx/glx-multithread-shader-compile.c b/tests/glx/glx-multithread-shader-compile.c
new file mode 100644
index 0000000..46e7808
--- /dev/null
+++ b/tests/glx/glx-multithread-shader-compile.c
@@ -0,0 +1,117 @@
+/*
+ * Copyright (c) 2012 Mathias Fröhlich
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx-multithread-shader-compile.c
+ * @author Mathias Fröhlich
+ *
+ * Create two GLX contexts and concurrently compile shaders.
+ * Exercises a race conditon with the r600 llvm compiler.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "piglit-glx-util.h"
+#include "pthread.h"
+
+static const char *vert_shader_text =
+ "void main() \n"
+ "{ \n"
+ " gl_Position = ftransform(); \n"
+ " gl_FrontColor = gl_Color; \n"
+ "} \n";
+
+static const char *frag_shader_text =
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = vec4(1.0) - gl_Color; \n"
+ "} \n";
+
+static pthread_mutex_t mutex;
+
+static void *
+thread_func(void *arg)
+{
+ Display *dpy;
+ XVisualInfo *visinfo;
+ Window win;
+ unsigned i;
+
+ dpy = piglit_get_glx_display();
+ visinfo = piglit_get_glx_visual(dpy);
+ win = piglit_get_glx_window(dpy, visinfo);
+
+ for (i = 0; i < 100; ++i) {
+ GLXContext ctx;
+ GLuint vert_shader, frag_shader;
+ GLuint program;
+
+ ctx = piglit_get_glx_context(dpy, visinfo);
+ glXMakeCurrent(dpy, win, ctx);
+
+ /* Ok, not nice but should be safe due to all threads working
+ on the same type of context. */
+ pthread_mutex_lock(&mutex);
+ piglit_dispatch_default_init();
+ pthread_mutex_unlock(&mutex);
+
+ vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ program = piglit_link_simple_program(vert_shader, frag_shader);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glUseProgram(program);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glXDestroyContext(dpy, ctx);
+ }
+
+ return NULL;
+}
+
+int
+main(int argc, char **argv)
+{
+ int ret;
+ pthread_t thread1, thread2;
+
+ pthread_mutex_init(&mutex, NULL);
+
+ /* Now, spawn some threads that compile simple shaders.
+ */
+ pthread_create(&thread1, NULL, thread_func, NULL);
+ pthread_create(&thread2, NULL, thread_func, NULL);
+
+ ret = pthread_join(thread1, NULL);
+ assert(ret == 0);
+ ret = pthread_join(thread2, NULL);
+ assert(ret == 0);
+
+ pthread_mutex_destroy(&mutex);
+
+ return 0;
+}
+
--
1.7.11.4
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