Paul Berry <[email protected]> writes: > This patch modifies framebuffer-blit-levels to test that blitting > between miplevels of the stencil portion of a depth/stencil texture > works properly. This is an important corner case for Mesa's i965 > driver. > > Note that since stencil data can't be uploaded to a texture using > glTexImage2D(), the test creates stencil test data by drawing directly > into the stencil buffer.
I expected that uploading a format=depth/stencil image to a depth/stencil texture would actually store the stencil data, and it looks like Mesa allows it (I'm looking at _mesa_texstore_z24_s8()). Am I missing something? First two patches are: Reviewed-by: Eric Anholt <[email protected]>
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