On 09/24/2012 08:29 AM, Marek Olšák wrote:
--- .../samplers/glsl-fs-shadow2D-clamp-z.shader_test | 30 ++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_testdiff --git a/tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test b/tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test new file mode 100644 index 0000000..01c91bc --- /dev/null +++ b/tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test @@ -0,0 +1,30 @@ +# Test that the Z texture coordinate is clamped to [0,1] prior to the comparison. + +[require] +GLSL>= 1.10 + +[vertex shader file] +glsl-fs-shadow.vert + +[fragment shader] +uniform vec3 texcoords; +uniform sampler2DShadow tex; + +void main() +{ + gl_FragColor = shadow2D(tex, texcoords.xyz); +} + +[test] +uniform int tex 0 +texture shadow2D 0 (32, 32) +texparameter 2D compare_func equal + +uniform vec3 texcoords 0 0 -1 +draw rect -1 -1 1 2 + +uniform vec3 texcoords 1 0 2 +draw rect 0 -1 1 2 + +relative probe rgba (0.25, 0) (1.0, 1.0, 1.0, 1.0) +relative probe rgba (0.75, 0) (1.0, 1.0, 1.0, 1.0)
Reviewed-by: Brian Paul <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
