Ian Romanick <[email protected]> writes:

> From: Ian Romanick <[email protected]>
>
> This is related to the WebGL shader-with-non-reserved-words tests.
> Several of these tests use name that are reserved words in other GLSL
> versions as variable names, structure names, structure field names,
> and function names.  Some of the cases use the same name for the
> structure name and the field name.
>
> Currently, the tests fail on Mesa.  Changing the field name from S to
> T causes the test to pass on Mesa.  The tests pass on NVIDIA 295.59.
> AMD drivers were not tested.

Reviewed-by: Eric Anholt <[email protected]>

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